The one time gold bonus when establishing a trade route is matched by a one time beaker bonus as well.1 beaker for every 1 gold.Check your science advisor before and after delivery.
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Hunh!
There have been a few times in recent OCC games where I developed science remarkably fast, but I've always assumed it was just a lapse in the mind's log. So there is a good reason to look for cities with demand if you have the beaker space available--micromanaging gets pretty complex given this one time beaker bonus.
Aurelius--Hide's anyone?Do Androids dream of Electric Sheep? [--Inspiration of Blade Runner]
"> > Sarchasm: The gulf between the author of sarcastic wit and the reader who
>doesn't get it."--don't know.
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Does map size make a difference. I was recently playing an OCC game. Playing on a small map and the techs seem to come much faster. Is it me or does map size make a difference. There was a post about this before, but I'm too lazy to find it. Has anyone else seen this. Thanks
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CtGI'm 49% Apathetic, 23% Indifferent, 46% Redundant, 26% Repetative and 45% Mathetically Deficient.
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I think someone here is a double log... never mind he's in my game . I think that on a smaller map techs are researched faster. That has been my experience so far. But I might be wrong. Anyone know the answer? The first test of CIV OCC MP is up on the multiplayer board. I would like it if Paul went there and possibly posted.I'm 49% Apathetic, 23% Indifferent, 46% Redundant, 26% Repetative and 45% Mathetically Deficient.
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I think someone here is a double log... never mind he's in my game . I think that on a smaller map techs are researched faster. That has been my experience so far. But I might be wrong. Anyone know the answer? The first test of CIV OCC MP is up on the multiplayer board. I would like it if Paul went there and possibly posted.
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CtGI'm 49% Apathetic, 23% Indifferent, 46% Redundant, 26% Repetative and 45% Mathetically Deficient.
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i am sure every has this figured out if they even care but War4ever has been murdered.... by that upstart Ethnic Clenser.... so if Dan or Mark could please give him the proper burial.... that would be greatly appreciated.
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They Call Me Fierce. Mr. Fierce!
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Just an addendum to the dialogue between Smash and Aurelius ...
I think that there is a posting somewhere on these boards (but I'm too lazy to go and find it) that states that the one time beaker bonus from a trade route is capped at two thirds of the outstanding beaker shortfall - hence put in your caravans early in a tech advance not at the last moment.
This ties in well with my own observations, but I don't micromanage sufficiently to be able to formally vedrify the concept.
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Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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RIP W4E
EC - what is your objection to the letter 'A'?
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Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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Hey Scouse Gits,
I just learned another unfortunate detail about onetime caravan bonus: Don't turn science completely off if you think you have the complete beakers for advancement. Micromanaging science is a bit touchy Maybe I should have just kept one einstein on and turned off Science luxury.
This reminded me of a common question, are there diminished returns for using extreme luxury settings...I've always assumed it true.
Aurelius.Do Androids dream of Electric Sheep? [--Inspiration of Blade Runner]
"> > Sarchasm: The gulf between the author of sarcastic wit and the reader who
>doesn't get it."--don't know.
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This has turned from a disscussion from OCC to the death of War4ever. Word to the wise... war for ever will never survive . Well I would like to get back on topic.
I would like someone to explain to me the disadvantages to advantages ratio of KRC in OCC? It has its disadvantages... yet its advantages should make it useful, you can get darwins much faster... as well as other key improvements. Well it might be better in my OCC MP game. Not all can get the best wonders. Thats just a thought.
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CtGI'm 49% Apathetic, 23% Indifferent, 46% Redundant, 26% Repetative and 45% Mathetically Deficient.
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Yes, I have also noticed that if a caravan completely fills your beakers you will still not get the discovery if your science is zero.
About KRC: when I build it my shield production always goes over 20. This means pollution which has to be cleaned. That means that my settler will just be running around cleaning pollution and I have no time to improve the land.
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Paul,
You say you never build dips. Do you ever build ships solely to get caravans to a city with demand in a timely fashion? It can easily take 20-30 turns to reach a city with demand, more if a circuitous route is required. I've had cities change their demand just before I arrive, then I have to turn and schlep another 10-15 turns to another city.
A lowly coast-hugger can cut that by tens of turns if the target is on or near a coast. The risk of changing demand is greatly reduced and you benefit from tens of turns of trade. That seems like a significant cost benefit to me, much like sending a caravan to a nearer large city for the early trade route.
I don't know how you manage to get so much tribute and gifts from your neighbors. I keep hearing "We have no desire to ally with you" and "We ignore your feeble threats" etc. Unless I capture a barb chief or get a few really juicy money huts I can't buy Col until well over half completed. I'm usually too poor to rush build CO right after getting Astro. I resort to incrementally buying food caravans, which take at least 2 turns each but only cost <2.5 gold/shield instead of 4 gold/shield to rush a wonder.
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Some of the AI hostility crow and dDon are seeing may be due to the decreased AI cooperation that most players have noticed in the newer Multiplayer Gold Edition (MGE)compared to the downright conciliatory AI in the older single player versions of civ. (v2.42, v2.78, v1.07 etc.)
After playing OCC on v2.42 for a while I got MGE and had to change my style of play to be quicker to get alliances and give away Map Making as soon as possible to try to get Maps in return trades.
Sometimes it doesn't work, but I have given away 5 techs (in the same turn) to try to get an AI civ favorably disposed enough toward me to trade maps. It seems like they need to be enthusiastic or worshipful to even think about it. In OCC, I don't care about giving away early techs, but Maps are crucial.Be the bid!
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