War4ever and I were chatting last night. For the "setting up IP games" group, we usually end up playing one nighters that last for only 4 to 6 hours. And neither of us really feel that the powergraph is the best way to determine who the "winner" was. It's usually just a good indication of who has the biggest population at that point in time, not the person who is in the best position to win the game...
So we were thinking... (always a dangerous thing)
Civ III MP at least has different types of victory conditions you can choose... like capture the flag.
Why can't we figure out some way to create different type of One Nighters to play, where specific victory conditions are used.
One thought would be to develop some type of point system that works better than the power graph... or come up with different types of games...
Just some examples and thought starters...
The Science race game... Set a time limit, and the winner of the game is the person with the most sciences...
The Distruction Game... The person who kills the most units wins...
Capture the Flag... The first person to TAKE two cities from another player wins...
Start playing the old Arena War games again... where you play two against two... there was never really any question at the end of one night who the victors really were...
The Trade Game... Who can establish the highest paying trade route wins...
Yeah, I know many of these are silly... But I want us to think "out of the box" and come up ways where there truely is a clear victory condition... or to come up with games that force you to play differently because what you need to do to win is different.
Thoughts... suggestions...
So we were thinking... (always a dangerous thing)
Civ III MP at least has different types of victory conditions you can choose... like capture the flag.
Why can't we figure out some way to create different type of One Nighters to play, where specific victory conditions are used.
One thought would be to develop some type of point system that works better than the power graph... or come up with different types of games...
Just some examples and thought starters...
The Science race game... Set a time limit, and the winner of the game is the person with the most sciences...
The Distruction Game... The person who kills the most units wins...
Capture the Flag... The first person to TAKE two cities from another player wins...
Start playing the old Arena War games again... where you play two against two... there was never really any question at the end of one night who the victors really were...
The Trade Game... Who can establish the highest paying trade route wins...
Yeah, I know many of these are silly... But I want us to think "out of the box" and come up ways where there truely is a clear victory condition... or to come up with games that force you to play differently because what you need to do to win is different.
Thoughts... suggestions...
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