Or... create 5 different victory conditions...
Like first to 5 wonders...
First to take out somebodies capital...
First to invention...
First to take 4 opposition cities...
First to 20 cities...
And let the players race to whichever one makes the most sense based on their situation..
Like first to 5 wonders...
First to take out somebodies capital...
First to invention...
First to take 4 opposition cities...
First to 20 cities...
And let the players race to whichever one makes the most sense based on their situation..
The best thing about this approach is that it will eliminate some of the incessant whining about no-trade-special starts and free people to concentrate on finding the most attainable path to victory.
Then the only question will be -- who's the winner when War4 blows a fuse...
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