One trick pony? You're a joke. I have played more settings than anyone out there.
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Do duels require more or less skill?
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Originally posted by Hydey
I think that covers his last 100 posts
Adjust your sights. You're still hitting low.Last edited by SlowwHand; March 26, 2003, 12:45.Life is not measured by the number of breaths you take, but by the moments that take your breath away.
"Hating America is something best left to Mobius. He is an expert Yank hater.
He also hates Texans and Australians, he does diversify." ~ Braindead
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Originally posted by MalevolentLight
One trick pony? You're a joke. I have played more settings than anyone out there.
Sorry one trick ponyAny views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..
Look, I just don't anymore, okay?
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Originally posted by MalevolentLight
You play on invalid maps. I don't really need to say more than that.
They test you out. Good players have to make their breaks. I love the challenge of relatively bad starts. The maps are realistic and interesting causing early war or massive late game wars.
These players wanting nice even starts and consistent map settings that suit their game play are really not great players. They have simply worked out math strategies that are not in the spirit of playing the impulses of civilisation as it was meant."Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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We have had some good maps lately - 5 each coord larger than small seems to work well.Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..
Look, I just don't anymore, okay?
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One on one is too much luck. You get a good start, good huts, you win, you don't you lose. I like at least four players, on at least a medium map. Also (as in my thread for the new game I like to start) I like to limit the number of cities people can make. In most MP games I'll build at least 50 cities and slowly outproduce my opponents. This is not too much fun and also causes me to get a bit careless (not a fan of micromanagement). Having a rule about fewer cities forces the players to play more strategically instead of just trying to max out every square of land.
- Narz
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Originally posted by Narz
In most MP games I'll build at least 50 citiesAny views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..
Look, I just don't anymore, okay?
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I'm talking about 10-15 cities per player.
I think all that time you're spending over at FFZ may be making you go a bit soft in the head Ming.Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..
Look, I just don't anymore, okay?
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Originally posted by Alexander's Horse
I'm talking about 10-15 cities per player.
Players even use the artic edge spaces to build if whales are in reachKeep on Civin'
RIP rah, Tony Bogey & Baron O
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yes its not uncommon for two players to have 20 something ciites, another with 8-10 and yet another with none or with 15 or so...
depending how you pack em...and what terrain you have, etc etc...in x1 movement games you need ciites in order to survive....though i guess that is the same with any settings
its rare, but not unheard of to be leading with only 8-9 cities.Boston Red Sox are 2004 World Series Champions!
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