Wasn't there a thread on this topic that had a few interesting things in it ?
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Originally posted by atawa
Finding huts and nomads are not completely random.
Some factors increase/decrease your chances.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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well i have noticed this, either you get war techs or science techs on the path to republic...ie col, alpha, mysticism etc....now i know you need the prereqs for this, but i think maybe the civ you take, and its preferred govt choice as set out in the rules.txt could determine which path you take.
for instance, i either get HR, masonry, wc, or i get the col, alpha, mysticism line of techs with BW in there as well....sometimes CB as well...
so its either a bunch of good techs, and monarchy by 2850-3050 in sp mode or a bunch of crap and then the other pattern.
if you open enough huts your screwed, b/c you will get tech off the path.....
but in your initial hut search , these patterns come out loud and clear for me....i have done a lot of sp mode testing by opening say 10 huts or so on the world map.
again as the chineseBoston Red Sox are 2004 World Series Champions!
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Hey war... check this thread out...
Keep on Civin'
RIP rah, Tony Bogey & Baron O
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You´re right, the host gets the best starting position when he´s clean. You can test it easyly for yourself. Start a 4-player-MP-game and choose „show human starting position“ (or so, i have the german version) .
That´s the reason why in our league the weaker player gets the right to host.
In the last weaks a new idea came up: if you want to play a duel then choose 3 players. The second player saves at the beginning and the host quits game. After the second player becomes host, the first player rejoins as the former AI and now nobody has a starting tech or an extremly better place than the other.Last edited by Cobra; March 17, 2003, 06:32.Nothing is more painful than regret.
Don't contradict a woman - wait until she does herself
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Originally posted by Cobra
In the last weaks a new idea came up: if you want to play a duel then choose 3 players. The second player saves at the beginning and the host quits game. After the second player gets host, the first player rejoins as the former AI and now nobody has a starting tech or an extremly better place than the other.
Has anyone in the German league tested the starts for the alleged advantage?
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Originally posted by Cobra
You´re right, the host gets the best starting position when he´s clean. You can test it easyly for yourself. Start a 4-player-MP-game and choose „show human starting position“ (or so, i have the german version) .
And on your 3man duel proposal. Am I missing something or does this mean an AI is present in your duels?It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Originally posted by rah
And on your 3man duel proposal. Am I missing something or does this mean an AI is present in your duels?
At least I think that's what he meant
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But doesn't the AI take over the civ the host quit?
Other than that it is a good way to get around any percieved host advantage, though like Rah I'd want to see some quantification of what makes a better starting position.I have discovered that China and Spain are really one and the same country, and it's only ignorance that leads people to believe they are two seperate nations. If you don't belive me try writing 'Spain' and you'll end up writing 'China'."
Gogol, Diary of a Madman
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ah, yes. makes sense now.
but I still want to know what is considered a host advantage.I have discovered that China and Spain are really one and the same country, and it's only ignorance that leads people to believe they are two seperate nations. If you don't belive me try writing 'Spain' and you'll end up writing 'China'."
Gogol, Diary of a Madman
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