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Huts are not a dissadvantage, war. They are a GREAT advantage. The only sure way to NOT get any units or citys from huts is NOT to open any.
Not opening huts is not a strategy to consistant victory.
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Oh, Its True, Its Dang True!
i am firm member of the pop and pray school of thought, even when i get huts next to my first couple of undefended cities. which is a bit silly.
many years ago i had a theory that what yougot from a hut depended on the direction you entered the square. but i tested it and it was bobbins.
I have discovered that China and Spain are really one and the same country, and it's only ignorance that leads people to believe they are two seperate nations. If you don't belive me try writing 'Spain' and you'll end up writing 'China'." Gogol, Diary of a Madman
Yes, there are only a few times when I will delay opening a hut.
1. I'm about ready to build a city in range of the hut, I may delay a turn or two.
2. I'm researching my "off path" tech to monarchy or "code of law" (still on the path) and it won't be that long before I'll be able to choose monarchy.
Note: this exception is one I will violate if I think I'm behind or I don't think I can protect the hut that long, or I need the popper to further explore, OR I just feel risky. But about half the time I do it, I get the crap tech and pay for it by being in despotism an extra 400 years. Which I spend yelling at myself for breaking that rule.
3. Or like War said, a turn or so from Monarchy and the extra beaker requirement will make me just miss an Oedo year.
4. If I just got a nomad and am building a city with him the next turn, I will wait a turn for the city to be formed before popping the hut in hopes of a better chance to get a another one.
5. using my second settler after the cap is founded. I'll wait to open it with a unit. (unless I feel I'm way way far behind, which doesn't happen often)
Other than that, If there's a hut, it's popped.
RAH
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
i try to pop as many huts as possible when researching Code of Laws...this is the one tech which leads me to believe that nomads/tribes are in abundance....
again i can't prove it, but of all the techs i research early, i KNOW COL gives me better results
Yeah, war, maybe a little research is needed, especially since that is in that narrow period when getting extra techs will kill you the most. (unless you're already off the path).
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
I have never seen anyone make a similar assertion about COL, and don't recall seeing any patterns myself. Still, test away War. You could have found "The War4ever hut effect" that will live on forever.
There are definately patches where one player gets a rash of tribes/nomads, and I'm sure a reason/pattern can be found.
Though either way huts are just another of civs little random twists that have made it last this long.
I have discovered that China and Spain are really one and the same country, and it's only ignorance that leads people to believe they are two seperate nations. If you don't belive me try writing 'Spain' and you'll end up writing 'China'." Gogol, Diary of a Madman
Originally posted by Graag
There are definately patches where one player gets a rash of tribes/nomads, and I'm sure a reason/pattern can be found.
Though either way huts are just another of civs little random twists that have made it last this long.
Yes, the random twists is what keeps it fresh.
For the reason, I'm betting on my good friend "laws of probablitilites, the outlyers".
RAH
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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