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hahahah, yep senior moment, I meant you can finish those that you are working on when you get GUNPOWDER then you must switch. believe it or not, that's what I thought I said. But upon further review.
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
Yep... sometimes "upon further review" can be REALLY FUNNY
But now that you have laid it out better... I can go along with that. You can still change every city you have to a warrior the turn before you get gunpowder to at least take advantage of the rules you are suggesting... so you will get one free round of cheap muskets
Yes, but not as cheap as people always seem to claim. By the time you're to Gunpowder, (well at least in 2x games) most of your cities are producing condiderably more than 10 shields, so let's say your city is producing 17, every turn you build a warrior, that will upgrade to a musket that you can disband for 15, instead of a net profit of 5 shield, you lost 2. Now granted you can shift the city down to 10 and collect extra trade or food, that's not always possible. The only way you can profit is by not disbanding them and just keep throwing them against your foes. But if their defenses are good, you're not really gaining anything.
RAH
But I have seen it used quite effectively.
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
its a great way to get a good start on infastructure, disband those muskets one at a time for each building yoru rushing......especially in republic when science cities can have support issues...
your right about the shield production, but if i am using the city for caravans, i won't switch to muskets.... and that city will have the token defenders already.....
Yeah if you have some stocked up, it can really help rushing things. But that is different.
RAH
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
If you have gunpowder early enough, and are in republic the timing of the disbanding is very important.
for one, you aren't going to need those muskets long, in short time alpines are avail and if you have the right land, disband all but one musket for some buildings is a great way to go.....especially if you ahve the vans lying around ......
i love to drop my defenders per city to 1 when i go to republic, especially if i have gunpowder, yet again, another chance i am willing to take....
of course, if that barb sail with five vet crusaders comes out and hits your city on grass, well that is a stupid move on your part...
its not cut and dry, its just yet another tactic that can work at the right time
Yeah, I will reduce defenders in my inner cities, (except for capital, since I'm not willing to take chances on it, especially if there's a one square ocean near it) when I move to republic. The border cities still keep their contingent.
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
or if your out er cities have production, which many do, you just send the units by road to completely reinforce the front, while using parchment in the core and building infastructure and caravans...
that is why the ring is an excellent defensive measure
Yes, but on our strange shaped maps, Ocean 1 usually encroaches on your core at some point.
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
i guess it depends on how ocean your ocean cities are....i like to use the ocean cities to max trade and the forest around them for the production citie(s)
i have no qualms dumping alot of cities just enough spaces apart that cities cannont be placed anywhere nice .....i am willing to give the flatland grass city with no production and only 3-4 ocean squares to an encroacher, b/c i can easily go and take it before you turn it to forest, but you do bring up a good point
yeah, if it's on the east or west coast, it's reasonably safe until someone builds lighthouse. but you do have to be careful about the possible landing points around it.
And have cities up and down around it so at least ships will be seen before they're one turn away.
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
Yeah, that's nice but it doesn't happen often. I too like that island right off your capital for good trade and warning.
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
doesnt' have to be off your cap, it can be off the coast of your outer cities..so long as you can get your vans there at a reasonable speed.....what dif does it make....
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