I know many use premade maps to equalize starting positions, or they did so in the past. The main problem i have with these maps is even if you rotate 7-10 of them, its like playing the world map after awhile, in the sense that you know where the huts and/or specials are... little replay value here.
so we are left with crappy random generator maps, which often screw some , or put people to close to each other etc etc....
Now that the game has been out in MP for for over 4years, and we have all gotten better/more efficient in our playing styles, though some of you still lag behind , most of the cheats, or bugs have been sorted and we all play with a set of rules which we find best suited for our temperments, or with a group of players which offer us the most enjoyment for our time.
Has the continued development of trade ruined the game for players. I know many players who can't compete without land that i would normally drool over.
We all know wandering can pay off, ie finding gold, or a few four legged units from huts, and other times it backfires (crap land , or crap huts)
With trade being specialized , you really take a chance opening a hut, or lagging behind in despotism for an addtional 600 years, these things early can make or break your game.
Now good players always over come bad luck, but if your up against a skilled player who gets the breaks, and you don't, your going to lose plain and simple.
Even if you remove huts and wonders (to even it up so to speak) then rivers become HUGE. So truly, you must find trade to compete long term, b/c you can't steal every tech quick enough to prevent a horde of attackers from a different time period from invading your lands.
So really the only thing that will seperate two equal players , is terrain. If you have more of it, or it is better, then your sheer numbers will win.
Its interesting to see the evolution of the game, how we/i used to play , compared to the way i play now. Many things have changed. The one constant in this game , and what this game revolves around has not.
It has been proven many a time that you dont' need happy wonders/any wonders for that matter to win, but its damm hard to win, with only production, if you have no real trade to speak of. (unless you start within 10squares of your rival)
any thoughts on this?
so we are left with crappy random generator maps, which often screw some , or put people to close to each other etc etc....
Now that the game has been out in MP for for over 4years, and we have all gotten better/more efficient in our playing styles, though some of you still lag behind , most of the cheats, or bugs have been sorted and we all play with a set of rules which we find best suited for our temperments, or with a group of players which offer us the most enjoyment for our time.
Has the continued development of trade ruined the game for players. I know many players who can't compete without land that i would normally drool over.
We all know wandering can pay off, ie finding gold, or a few four legged units from huts, and other times it backfires (crap land , or crap huts)
With trade being specialized , you really take a chance opening a hut, or lagging behind in despotism for an addtional 600 years, these things early can make or break your game.
Now good players always over come bad luck, but if your up against a skilled player who gets the breaks, and you don't, your going to lose plain and simple.
Even if you remove huts and wonders (to even it up so to speak) then rivers become HUGE. So truly, you must find trade to compete long term, b/c you can't steal every tech quick enough to prevent a horde of attackers from a different time period from invading your lands.
So really the only thing that will seperate two equal players , is terrain. If you have more of it, or it is better, then your sheer numbers will win.
Its interesting to see the evolution of the game, how we/i used to play , compared to the way i play now. Many things have changed. The one constant in this game , and what this game revolves around has not.
It has been proven many a time that you dont' need happy wonders/any wonders for that matter to win, but its damm hard to win, with only production, if you have no real trade to speak of. (unless you start within 10squares of your rival)
any thoughts on this?
Comment