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Lebensraum- 1939 PBEM Test

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  • And now there is a reminder!

    I think this will be a handy thing to do in the future for most PBEM type scenarios.

    -FMK.
    Attached Files

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    • Good idea FMK, that'll save alot of trouble in the future

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      • /me waits impatiently for FMK to finnish the new version so that he can take another first turn...
        No Fighting here, this is the war room!

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        • I want to know what everyone's thoughts are for stackable terrain. I kind of like it.

          -FMK.

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          • I'm all for it, makes for more realistic fighting. But this is only on land, right?
            Yeah, Moe, that team sure did suck last night. They just plain sucked! I've seen teams suck before, but they were the suckiest bunch of sucks that ever sucked.

            -Homer Simpson

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            • I just have a question about this. As the stackables are invisible fortresses, won't they still give units a 50% defense bonus?
              Unbelievable!

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              • Yes, only on land.... Though it is possible to use them in the ocean too, they will have the same effect. I learned that from a WWII scen (name escapes me) which used an ocean fortress to simulate Scappa Flow. But for that you need to manually change all ocean terrain to land, slap a fortress on it, and put it back to ocean. This will leave the fortress intact. Its a matter of clicks though, this would take thousands of them.

                Darius, you simply make all of the terrain intended to have fortresses 50% less in defensive value, negating their effect.

                The fortresses would probably only go onto grasslands and plains, leaving riverbeds, forests, hills, swamps, wooded hills and mountians alone.

                -FMK.
                Last edited by klesh; October 11, 2002, 15:25.

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                • How can you set defensive bonus down from 0?
                  Unbelievable!

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                  • Originally posted by Darius871
                    How can you set defensive bonus down from 0?
                    From the Rules.txt:
                    defense = multiply by 50% to get % of normal combat factor defended at. (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
                    So an entry of (1) in the rules.txt--> 1x50%= unit defends at 50% of its value. Then + the 50% of the fortress, and you've got yer 100.

                    -FMK.
                    Last edited by klesh; October 11, 2002, 18:55.

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                    • Ok man that was all just a blur to me ( ), so I guess I'll trust you.
                      Unbelievable!

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                      • As you probably guessed, I'm all for stackable terrain
                        'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
                        - Neal Stephenson, Cryptonomicon

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                        • So am I, I'd like to point out though that +50% (fortress) on 50% of 1 (the terrain) doesn't equal 1 (but rather 0.75)

                          With other words you could also just adjust all of the defencive values for the units
                          No Fighting here, this is the war room!

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                          • Ooooh you're right. That why I went with a sociology degree as opposed to something thet required mathematics.

                            I dont think I will do any adjusting to the unit defense values as these fortresses will only be on grassland and plains. There will be plenty of other high defense-bonus terrains to place your critical units on.

                            Actually it makes for a nice check against what could be an overly-powerful technique of seiging cities, or preparing assaults from 1 tile away.

                            Either way, I'll go about adding the fortresses today, and get Henrik to do the math.

                            -FMK.

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                            • Here we are

                              The red areas are places where no stacking can occur. the yellow areas will be for stacking. This is a very monotonous project.

                              -FMK.
                              Attached Files

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                              • Re: Here we are

                                Originally posted by Field Marshal Klesh
                                This is a very monotonous project.
                                No kidding. I was considering making the ocean in AaA stackable as well, but decided against it when John Ellis (of Bonaparte fame) told me that doing so is the most boring thing in the world.
                                'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
                                - Neal Stephenson, Cryptonomicon

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