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Lebensraum- 1939 PBEM Test

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  • Oh don't worry Nick, didn't take me too long. This might be of use to you though...

    Originally posted by techumseh I'm using stackable terrain (fortresses in every land square) in Global War. It works well, I think. Don't put them on sea terrain, or every time a troop transport is sunk, the tanks or troops it was carrying aren't. They just sit there, unable to move. It really looks dumb.

    Mercator has made a great little utility to add fortresses to any combination of terrain, which I can send you if you like.
    Unfortunately, if you recall Techuseh said he'd be gone for the weekend, and Jorrit hasn't gotten back to me. Being impatient like I am, I went and did it the old fashoned way.

    Its not so bad if you use Ctrl-Shift-F8 rather than just Shift-F8. This way you can lay down like-types of combinations (Grassland, road, irrigation) over and over without having to enter the menu screen where 'fortress' gets toggled. Makes the large swaths in Russia not so nasty.

    -FMK.

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    • Yeah, it didn't take too long. It sure was boring though
      'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
      - Neal Stephenson, Cryptonomicon

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      • oh u can't put stackable on mountains or hills?

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        • Originally posted by SunTzu
          oh u can't put stackable on mountains or hills?
          i imagine because then it would be near impossible to remove an opponents forces from a strategic hill or mountain. Imagine the death toll of any allied force trying to fight its way up italy with stackable defense in the mountains. a bloodbath would be certain

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          • Originally posted by SunTzu
            oh u can't put stackable on mountains or hills?
            You can do whatever you want. I have just chosen to do the flatlands right now. Perhaps I will add hills, wooded hills and forest to the stackables list later.

            One just has to reflect this when they are setting the 'defend at' rating for each terrain type. For any type.

            -FMK.

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            • I'm back, and I agree with starting over. Before we do, FMK, can you review the plan for solving the global warming problem? Has it been tested in a SP game?

              I'm attaching Mercator's little program for adding fortresses. It doesn't work with XP, you have to use 98.
              Attached Files
              Tecumseh's Village, Home of Fine Civilization Scenarios

              www.tecumseh.150m.com

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              • Yes it has, and it works

                (I waited for 3 global warmings, the text poped up but nothing else happened, didn't have the energy to keep hitting end turn after that).
                No Fighting here, this is the war room!

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                • Majour Update, Game on!

                  Greetings everybody,

                  Been hard at work tightening up all that was discussed, and changing a few things to boot.


                  The Sounds remain the same, but you will need to download the new gamefiles. I will update the link at the first post in this thread.

                  Here are some of the changes off the top of my head:

                  Stackable terrains on Grasslands, Plains, Forest, Hills, Wooded Hills and Taiga. Not so for Swamps, Riverbeds, and Mountains.

                  Pocket BB changed.

                  Fighter added for Turks and Spanish.

                  Me262 is now Jet Fighter, and available to all.

                  Changed Bren Gun Infantry to Canadian Infantry.

                  Fixed Happiness issues.

                  Fixed Pollution/ Global Warming issues.

                  Brits and Frech have carrier knowledge. 3 and 1 currently in service respectively. Germans and Italians each have one city currently producing one (half complete). Changing production there loses the buildability unitll researching them.

                  As before, Ships sped up.


                  Okay Henrik, whenever you are ready with your turn, we can start up again. Same players, same Civs. Game 2 is gaining steam but still looking for players.

                  -FMK.

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                  • I'll post my turn tomorow morning, all agreements from before are still valid I trust? (this is directed at all of the player which whom I had agreements )
                    No Fighting here, this is the war room!

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                    • not that i want to bring the tidings of bad news, im afraid that when i try to start the scenario, a new game, civ 2 crashes, whci hmeans its probably a rule.txt problem, or my computer
                      Maps, Maps, MORE MAPS!!!!

                      "You can't make an omelette without breaking eggs but it's amazing how many eggs you can break without making a decent omelette"

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                      • it crashes on my computer also

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                        • Strange, as it didn't on either my on henrik's computer today.



                          I did a bunch of rules ediiting, including the tech tree, so maybe thats it. What kind of crash is it? I am at a friends house now, but I'll have a look at it later tonite.
                          Odd, thing ran fine for me not a few hours ago at my place...

                          -FMK.

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                          • What kind of crash is it?
                            It's strange; the Civ2 game just completely disappears and then it asks to send an error report to Microsoft. I've seen this before.
                            Unbelievable!

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                            • Originally posted by Darius871


                              It's strange; the Civ2 game just completely disappears and then it asks to send an error report to Microsoft. I've seen this before.
                              Are you running XP?
                              Tecumseh's Village, Home of Fine Civilization Scenarios

                              www.tecumseh.150m.com

                              Comment


                              • Aye
                                Unbelievable!

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