Originally posted by rah
Still, the power of this knowledge is in the manipulation of it. Specifically in OCC games. You gift the Techs to the key civ to lower your own research. No one is gifting techs in MP. You might be able to influence your power ranking to make yourself the key civ, but I don't think that's easy to do, unless you're purple and you just stay supreme. So I really don't see this is having as practical usage in an MP game. And as you stated, the +- 20 beakers isn't likely to make that much difference in a 2x game. In OCC or turn record attempts it makes sense to try to use it.
RAH
Still, the power of this knowledge is in the manipulation of it. Specifically in OCC games. You gift the Techs to the key civ to lower your own research. No one is gifting techs in MP. You might be able to influence your power ranking to make yourself the key civ, but I don't think that's easy to do, unless you're purple and you just stay supreme. So I really don't see this is having as practical usage in an MP game. And as you stated, the +- 20 beakers isn't likely to make that much difference in a 2x game. In OCC or turn record attempts it makes sense to try to use it.
RAH
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