so are you saying you don't want to be supreme unless your tech advantage , pop advantage etc is huge???
Announcement
Collapse
No announcement yet.
Random Start
Collapse
X
-
Originally posted by War4ever
so are you saying you don't want to be supreme unless your tech advantage , pop advantage etc is huge???
Actually it depends on the number of players and who your key civ is. If your in first place on the PG and your keyciv has 9 techs, and player 2 is in second place and his keyciv has 3 techs then player 2's beaker cost will be a lot higher then player 1. If you last on the PG or second last when there are 4 players i think you don't get a penalty at all.Join the army, travel to foreign countries, meet exotic people -
and kill them!
Comment
-
Check out
for more details
RAHIt's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
Comment
-
thanks rah, that is a great read ....no longer can i play this game for pure enjoyment...now i need tables for Revolutions, beaker costs, combat analysis etc....wheres all the fun gone
jeeze, it must be the random luck via huts and landBoston Red Sox are 2004 World Series Champions!
Comment
-
Don't even bother learning that thread. Just remember for you to keep playing purple and stay supreme, then you will never have a research penalty.
But what i'm trying to figure out is how this makes white a disadvantage. (except maybe on the second tech and even that is questionable), there are too many combos after that. Huts, land, and luck will play more of role.
If the play is right, white may even be the key civ.
Want to try to explain your thinking markus?
RAHIt's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
Comment
-
while all that technical stuff is great , i find the numbers grotesque at best, and i like math...but its too much math for a game
i thought being supreme and purple were bad? or is it pathetic and purple.....see you have me all confused..now i have to reread that thread againBoston Red Sox are 2004 World Series Champions!
Comment
-
bah.....deity is years away....but the years are getting shorter and shorter...
and you should talk... +1
we all know your post count is all about staying ahead of me
but my carpool will be here in 3 min so i should go
spam on....and i will catch you on the flip sideBoston Red Sox are 2004 World Series Champions!
Comment
-
Originally posted by rah
Don't even bother learning that thread. Just remember for you to keep playing purple and stay supreme, then you will never have a research penalty.
But what i'm trying to figure out is how this makes white a disadvantage. (except maybe on the second tech and even that is questionable), there are too many combos after that. Huts, land, and luck will play more of role.
If the play is right, white may even be the key civ.
Want to try to explain your thinking markus?
RAHJoin the army, travel to foreign countries, meet exotic people -
and kill them!
Comment
-
If you're white and pathetic, you're the key civ. But keep in mind all these calculations were done in SP. Not sure if it holds in MP even though there is no reason to believe it wouldn't.
Besides it is easy to manipulate in SP when you can gift techs. It's a heck of a lot harder to do in MP with ratings changings so quickly early in the game and not being able to trade or gift.
RAHIt's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
Comment
-
Originally posted by rah
If you're white and pathetic, you're the key civ. But keep in mind all these calculations were done in SP. Not sure if it holds in MP even though there is no reason to believe it wouldn't.
Besides it is easy to manipulate in SP when you can gift techs. It's a heck of a lot harder to do in MP with ratings changings so quickly early in the game and not being able to trade or gift.
RAHJoin the army, travel to foreign countries, meet exotic people -
and kill them!
Comment
-
Still, the power of this knowledge is in the manipulation of it. Specifically in OCC games. You gift the Techs to the key civ to lower your own research. No one is gifting techs in MP. You might be able to influence your power ranking to make yourself the key civ, but I don't think that's easy to do, unless you're purple and you just stay supreme. So I really don't see this is having as practical usage in an MP game. And as you stated, the +- 20 beakers isn't likely to make that much difference in a 2x game. In OCC or turn record attempts it makes sense to try to use it.
RAHIt's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
Comment
Comment