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Who gives an EyesOfNight about PBEM?

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  • #16
    Straybow,
    I am getting some useful information how the PBEM works here:
    PBEM questions (Ctrl-N, SP mode, confidence...)
    PBEM policies
    Civ2 "Great Library Index": direct download, Apolyton attachment

    Comment


    • #17
      I play both, PBEM is MP, better in a lot of ways, it's impossible to play many scenarios in real time (as mentioned), in fact, I'm playing a real time MP as I post this, yet I'm also in three PBEM games that have lasted over a year also.
      I rarely have time for MP these days, but a turn every few days in several games is managable.

      The trick is finding reliable opponents.

      I see that SG (1) now enjoys this, you have to try the better scenarios, the one that come with fantastic words and conflicts are rather primitive and poorly balenced.
      I believe Saddam because his position is backed up by logic and reason...David Floyd
      i'm an ignorant greek...MarkG

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      • #18
        I consider scenarios that are usually played as very laborious with my perfectionist style of playing: there is too much of cities. I don't like to micromanage 20 or more cities.
        Civ2 "Great Library Index": direct download, Apolyton attachment

        Comment


        • #19
          Twenty or more cities… I'm trying to remember a game where I didn't build way more than 20 cities. Of course, I don't MP (yet).
          (\__/) Save a bunny, eat more Smurf!
          (='.'=) Sponsored by the National Smurfmeat Council
          (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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          • #20
            Have you guys ever seen Slowthinker play? There is a damn good reason his name is slowthinker!! He's just plain ****ing stupid and he posts the way he does because he makes a failed attempt at sounding intelligent!!! I got through about 3 turns with him before I quit. 3 turns took 10 minutes!! Now what can anyone do in the first 3 turns? Seriously. Does it really take that long to move your unit 1 square? Is it really that difficult to hit the B button? Then he sits there and talks about his algorithms and how the game of civ is ruled by them and all this other bull**** in a desperate attempt to prove that he really does have some glimmer of intelligence. I pity anyone that watches him "micro" his 3 cities for 20min each turn.

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            • #21
              How to Move on Your First Turn
              1. Construct an eight sided die for use in chosing movement direction. Carving one from a discarded scrap of wood will do, but ancient traditions used bone. Certain animals were preferred, and specific bones were considered more potent for augury purposes. Coal, rock salt, and even peat are acceptable as well. Stone is contraindicated because of excessive effort required. Soap carving is more of a curiosity, but if no other raw materials are available soap is likely found in the home, office, library, or most other locations one is likely to be playing Civilization in one of its incarnations.
                   Consult appropriate articles in Encyclopædia Britannica for more detailed information about traditional dice as tools for augury and carving in various materials. Some practice may be required. A careful craftsman can make an irregular die that favors diagonal movement or orthogonal movement, if a priori weighting is desireable.
              2. If using a numbered die you must decide what coordinate system is to be used for determining direction. Most frequently either North is chosen as the Datum and direction is considered as incremental steps away from North (with "8" coming around full circle to the Datum) or North is chosen as the ordinal origin (direction "1"). Also, a standard positive rotation must be decided upon, with Clockwise being by far the favorite.
                   Alternately, you might have labeled your die faces with symbols for the cardinal points and first order subcardinal points of the compass. While this limits the usefulness of the die in other situations, at least it removes one aspect of confusion when randomizing movement on the game map.
              3. Roll the die from step 1, reading the side facing upwards as the die result.
              4. A coin toss, or another roll of the die from step 1 using an even-odd, or high-low, etc., decision basis, can determine which of the two Settlers units to move. Remember to keep the "top" unit and "bottom" unit straight in your mind, as they will be indistinguishable as "top" or "bottom" once moved.
              5. Move the selected Settler in the direction indicated. If the Settlers unit has not exhausted its movement allowance (eg, the unit is on a river and has moved along the river) another roll of the directional decision die may be taken, or the unit may be moved until its movement allowance is exhausted.
                   While it may sound silly to instruct the player to move the unit(s), by this time some events in the player's environment may have distracted the player from the purpose at hand.
              6. Repeat the process of steps 3 and 5 for the second Settlers unit.
              While some situations may lend to another decision process (eg, choosing a city location or the "tipping" of a "hut," qqv), it is left to the player to devise some means winnowing the alternatives down to a manageable size (ie, a number of choices that corresponds to the number of faces on a die type which the player can produce or has produced already).
              (\__/) Save a bunny, eat more Smurf!
              (='.'=) Sponsored by the National Smurfmeat Council
              (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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              • #22
                Straybow

                Exactly the way I play...
                Ankh-Morpork, we have an orangutan...
                Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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                • #23
                  Eyes, I will explain you something:

                  There may arise situations in the life of a man when he don't understand another man at all. The reason is that their intelligences are far apart. The problem is that the man can never find out who is that more intelligent and who is less intelligent. Both situations always appear identically. Unfortunately.
                  People interpret these situations in different ways. Some individuals tends to rate others as stupid for example.

                  It may be surprising that people with lower IQ tends to keep their self-image higher than people with higher IQ. But this is natural: they need to help their self-confidence.
                  Last edited by SlowThinker; May 28, 2002, 08:49.
                  Civ2 "Great Library Index": direct download, Apolyton attachment

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                  • #24
                    Originally posted by EyesOfNight
                    Have you guys ever seen Slowthinker play? There is a damn good reason his name is slowthinker!! He's just plain ****ing stupid and he posts the way he does because he makes a failed attempt at sounding intelligent!!! I got through about 3 turns with him before I quit. 3 turns took 10 minutes!! Now what can anyone do in the first 3 turns? Seriously. Does it really take that long to move your unit 1 square? Is it really that difficult to hit the B button? Then he sits there and talks about his algorithms and how the game of civ is ruled by them and all this other bull**** in a desperate attempt to prove that he really does have some glimmer of intelligence. I pity anyone that watches him "micro" his 3 cities for 20min each turn.


                    Life is not measured by the number of breaths you take, but by the moments that take your breath away.
                    "Hating America is something best left to Mobius. He is an expert Yank hater.
                    He also hates Texans and Australians, he does diversify." ~ Braindead

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                    • #25
                      @ Straybow, Slowthinker & Slow. Wow, a busy morning I see.

                      Comment


                      • #26
                        As much as I think Eyes rants just for the love of Rants, in general his complaint is valid. (I am not validating any personal complaints here)

                        I too have to wonder what the F someone is doing when their first few turns take multiple minutes. Granted, which direction to move is important, but it's not rocket science. I saw one person that had already placed their two cities, and hadn't gotten a unit yet (detectable through demos) and their turn still took over a minutes. WHAT WAS HE DOING?

                        Sometimes it's so bad that I just think the person must be saving the map and loading it on another machine to peek, since any other possible explanation isn't credible.

                        RAH
                        It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                        RIP Tony Bogey & Baron O

                        Comment


                        • #27
                          Don't get me wrong, I've complained about, oh let's use Strat as an example, of players moving at the speed of an iceberg.
                          It's just that Eyes can be, well, you know.
                          Life is not measured by the number of breaths you take, but by the moments that take your breath away.
                          "Hating America is something best left to Mobius. He is an expert Yank hater.
                          He also hates Texans and Australians, he does diversify." ~ Braindead

                          Comment


                          • #28
                            I too have to wonder what the F someone is doing when their first few turns take multiple minutes.
                            Now I will complain about you are complaining.

                            Simply agree with the opponents about the game speed or set the time limit. Or don't play with slow people. It is easy.
                            Granted, which direction to move is important, but it's not rocket science.
                            For me the starting position is very interesting and in the SP I am prepared to think one hour about it. Seriously.

                            (And be sure I warned Eyes before our game.)
                            Last edited by SlowThinker; May 28, 2002, 12:31.
                            Civ2 "Great Library Index": direct download, Apolyton attachment

                            Comment


                            • #29
                              In other words he's so dumb that he thinks he's being intelligent by analyzing simple things but fails to see that this only portrays him as a complete idiot. He's one of those people that will try to master most minute thing so he can say he is good at the game even though he really truly sucks. It's kind of like AOK he told me about how he knew all the tech costs and how nobody else knew them like he does and how he was so proud of it. Like anyone gives a **** about how much the paladin upgrade costs? You're an idiot, you suck at computer games, deal with it and move on with your life.

                              Comment


                              • #30
                                Hey eyes... it's ok to question a playing style... call strategies stupid... but let's lay low on the personal attacks...

                                Anybody that claims they might need an hour to figure out which way to move their first settler has said all that is needed
                                Keep on Civin'
                                RIP rah, Tony Bogey & Baron O

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