The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Long time since I've been here so its nice to see you are still around CaveBear. Would love to play a diplo game if you looking for players. Remember our Sunday game from so long ago?
WarningU2
I have returned
WarningU2 Member of CIvilization Players Multiplayer League
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"A witty saying proves nothing." - Voltaire (1694-1778)
Seems to me that we need to finalize some of the game settings issues soon. I was hoping that this game would start on Sunday January 7th.
I will play if you will be using a map that will give all of the players a decent start.
I would also prefer that it not be a simul game, or if it is to be a simul game that we have some understandings up front about time for negotiations and managing cities.
P.S. If it is a simul game, then I can not host it. I use Mac OS and cannot set the switch.
Cave;
MDl rules tweaks are quite simple, straightforward, & well-tested, I'v never played them but i'v heard & read, they work well.
As for map... random or death for this ol' diplo Civer.
I just cannot understand this desire for a perfect, known world in the YEAR 4000BC!
Why? Where's the challenge? Where's the discovery? Where's the realism?
Are ye men, or maps?
As for reports & news releases & ruler "spin", what's the matter with doing as it really happen, in bits & pieces as we learn of our different jparts of the planet? As it really unfolded. Some may want to share (& brag?) & some rulers may want a low profile.
U Mac guys have some great abilities to do screen shots & chart maps as the world gets discovered. With or with out cities & such.
Be creative! Think outside the box gentleMEN.
Cavebear, the problem with diplo game is that they do not remove what makes civ a bad game. Huts make civ a bad game as it introduces alot of luck to the game. Bad starting positions ruin players interest in the game. Civ 2 is a bad game because of the slowness , many players lose interest because it takes so long to implement strategy. Once a civ is beat up, and there is no hope of recovering, then that player loses interest.
If you wipe all these out , a multiplayer game could be awsome. I suggest you go read my post "recruiting Players" for just such a game, I think it will be right up your ally cavebear. Give me some feed back, make some propositions.
My apologies for the delay, but my computer is giving me fits. I have to give it over to the tech-shop for correction. I have foul noises coming from inside the machine, and the IP connection comes and goes randomly as a consequence.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
Excuses, excuses.
Trash that puppy & go get a new 1 on an after-New-Year-sale. w/ all those rebates & it pays for itself.
Hurry up so U can transfer over all those good files & names (sounds like a hardrive nearing it's lifetime)
Then let's get this baby up & running! It's the next year already.
I must agree with Kenthur's diagnosis. Funny noises from inside the pc mean that either the HD is reaching the end of its lifetime, or your powersupply fan is starting to go rusty.
Hope you can get the problem fixed in time...I have a feeling Civ3 might be around the corner once this game is finished.
P.S
Before I forget: Best wishes for the new year!
Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Ken, Cap - The sounds go away after a while. However, I will be bringing the tower to my tech shop Monday (after back-up of flies to a CD). I'm not a hands-on hardware type of person.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
OK, here is the game. If you are interested, state so (and the 1st and 2nd choice for the Civ you would prefer). If there are more than 7 interested Players, I will just have to choose (there were 15, earlier).
Game sessions are scheduled for Sundays, 4 p.m. to
7 p.m. Eastern US Time.
Settings: King, Villages Only, 1x1x moves, 7 Human civs, no AI
Map: Large (75x120), premade (but no players to
have seen map), starting positions preset. No huts
Turns: Simultaneous, timer set at 10 minutes to
allow negotiations. Unlimited time upon request
by 3 players.
War: Rules for controlled warfare and required
declarations of war are too cumbersome for
reasonable play. However, Diplo games are not
essentially warfare games, and it is expected that
other Players will act to halt and/or punish
unjustified or overly aggressive warfare.
Gifts: Wonders and caravans may not be gifted.
Bribery: Units, yes; cities, no.
Cities: Each Civ may have a maximum of 30 cities. No Civ may be reduced to fewer than 5 cities. The purpose is playing, not eliminating.
Alliances: It is expected that alliances will shift according to changing game conditions. Therefore, Players should not enter into Strategic Alliances.
Winning: Getting to A/C is an absolute win and the PG will determine the remaining standings. If A/C is not achieved by 2020, the PG will determine the order of success.
Any major problems, ommissions, objections, or suggestions?
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
Count me in. I'd like either the Americans or the Celts (hehe, which will actually be the Irish).
I'm not overly fond of powergraph ratings. I realize that stating this fact is not of any importance if I don't also state a possible alternative. What would everyone think of having a neutral outside party look at the save and determine rankings (or the winner if no AC)
Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
If Barbarians are set to villages only and you have no huts, will barbarians every show up?
King level seems soft. As does the barbarian setting. You will not have much trouble with happiness or defense. This would make the game less challenging. I prefer Diety, but Emperor would force some early happiness issues. Restless tribes would force defense of cities, with units other than token warriors.
Will the premade map equalize productive squares to some extent? The standard map is hard on any tribe in the southern hemisphere.
On the standard map, America is rich in productive land, so I would love to be the American tribe. If they are unavailable, I will take the French.
Actually I think we should leave the Americans and Aztecs out of it, and then one goal of the game would be to settle the new world. This would let us share the good land of Americas.
Other rules are fine with me.
Were you planning on beginning next Sunday the 14th?
I am on Mac OS, so I will not be able to host a simul game.
This won't be on a real world map, so there won't be any concerns about historically poor (or advantageous) starting positions. There will be plenty of empty land to explore, though.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
We do, however, need a mapmaker who will not be playing in the game. If you (or someone you know does) make maps, please contact me at "cavebear@erols.com" (or ICQ 37552809) to compare maps and discuss one following the guidelines of this game.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
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