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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak "The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
I can see a spy/diplomat slipping by garrisons (but there should be a 25 to 35 percent chance of getting caught), but what I really object to is the notion that any unit from a dip to caravan can escort a massive army through multiple zones of control. What nonsense! Oh yeah, our diplomat will magically allow 100,000 crusaders to slip by all those fortifications.
I think if you want to use your ZOC, you should have to fight and use your offense Why should a few phalanxes fortified stop my legions or knights if you are too scared to come out and fight?
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak "The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
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"Diplo guiding" is where a diplo is used to negate the zones of control of a fort. You put a diplo on the diamond where the fort is exerting a zone of control and your units can move through that diamond. They are no longer blocked by the ZOC of the fort.
I'd like to know which "groups" of regular players allow this. Does your group Ming?
<font size=1 face=Arial color=444444>[This message has been edited by Alexander's Horse (edited July 23, 2000).]</font>
I've done it occasionally, but i do feel kinda guilty if using it to take a major city. I hope that everyone can decide whether it belongs with the game bugs as cheat, or if it is allowed. Maybe you'll have to ask Sid Meier about it.
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