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I consider Diplo guiding past forts a cheat

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  • #16
    As long as you're asking for opinions, count me with the group that says it's part of the game.

    Consider the humble knight-fork in a game of chess. Not very fair in all respects (whoever heard of a horse that attacks in two directions at once, let alone three or four), but it's certainly legal and something to guard against.

    Just remember to put it into your own bag of tricks. And if it really makes you mad when you see someone do this, find out their "pet peeve" and get even that way. Or better yet, just nuke the bastard.

    Remember, the important thing here is not to put up with any insolence from anyone. That's what this game is all about.

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    • #17
      haha
      Hold my girlfriend while I kiss your skis.

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      • #18
        Skitch 'im, Makeo!

        ------------------
        finbar
        Mono Rules!
        #33984591
        " ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
        "The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.

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        • #19
          Well. AH I warned you!
          I said you were on a sure-fire loser with this thread

          Ming finally convinced me that incremental rush buying was OK and all the good players do it; so I do too now, just like diplo-guiding, foresting city squares etc. I now regard none of these as cheats and even limited transport chaining I think is OK now.

          The things I really consider cheats are clicking in enexplored territory and generally getting info for free; along with caravan, infinite unit and Wonder swapping.

          ------------------
          *THE DEITY*
          #8388924

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          • #20
            No, its okay, I understand this now. Its like at D-Day, right, where the allies landed that diplo on each beach and the allied armies landed and walked right through the German fortifications. You can't argue with history right?

            Yep, perfectly plausible.

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            • #21
              Gee. Loses as gracefully as he wins.

              ------------------
              finbar
              Mono Rules!
              #33984591
              " ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
              "The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.

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              • #22
                ROTFLMAO
                Keep on Civin'
                RIP rah, Tony Bogey & Baron O

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                • #23
                  Some do, some don't. I think most people do it, and allow it
                  Keep on Civin'
                  RIP rah, Tony Bogey & Baron O

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                  • #24
                    Why are you laughing Ming? Haven't you seen that film, "Strolling with Private Ryan"?

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                    • #25
                      Actually Frank raised a good point, why should fortifications prevent an awesome attacking force from moving thru an open space if the defenders remain behind their walls. But then there should be no ZOC, why would a diplomat facilitate the movement of a massive army - or a caravan? Thats why I think this is a bug, because even caravans can allow the movement of military units thru ZOC - that makes no sense. It just doesn't seem right that a defender must physically occupy every space to prevent infiltration.

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                      • #26
                        Hm....untill artillery.....machine guns, and airplanes there should be no ZOC. For that matter air planes and ships should have ZOC, then again that my ideal T-B-S game combat system......hehe hey Sid still time to hire me for civ3

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                        • #27
                          <center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
                          <img src="/images/blue1.gif" width=100% height=1>
                          </font><font size=1>Originally posted by Berserker on 07-23-2000 10:19 PM</font>

                          It just doesn't seem right that a defender must physically occupy every space to prevent infiltration.


                          <img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

                          Exactly.

                          The whole point of fortifications, even in ancient times, was that they provided a point from which defenders could dominate the surrounding terrain in relative safety, particularly preventing movement.

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                          • #28
                            i thought incremental buying was cheating.

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                            • #29
                              The whole point of diplos/spies and their movement in civ is that they can achieve things like guiding troops through enemy territory. You could make up many stories to explain how they achieve this, short of bribery of the enemy. Maybe the diplos were 'entertaining' the enemy whilst the troops snuck by under cover of dark

                              This feature of diplos was well understood in Civ 1 and not changed for Civ 2....



                              ------------------
                              *THE DEITY*
                              #8388924

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                              • #30
                                Well as I said to finbar, ones and twos sure, but not the entire Afrika Korps!

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