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I consider Diplo guiding past forts a cheat

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  • #46
    <center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
    <img src="/images/blue1.gif" width=100% height=1>
    </font><font size=1>Originally posted by Alexander's Horse on 07-27-2000 07:37 PM</font>
    But I think you guys have a real blind spot on this guiding issue.
    <img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
    Perhaps we need a little 'guidance'....
    then again, that would be cheating

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    • #47
      <center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
      <img src="/images/blue1.gif" width=100% height=1>
      </font><font size=1>Originally posted by iadkins on 07-27-2000 05:40 PM</font>
      Except I know for a fact that AH is serious about this one but was joking us along about the mountain cities... but it does give him a way out

      <img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

      Horse has always built cities on mountain squares.



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      finbar
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      • #48
        A private message to me from GP:

        <center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
        <img src="/images/blue1.gif" width=100% height=1>
        </font>

        I've always thought the Diplo ZOC guiding thing was out of control. Don't have MGE. And have done the whole moving a gazzilion howies with a spy around a enemies rail network lots of times in 2.42.

        It would be better if there was a restriction on this. (limit it somehow) Make it more interesting.

        It's not a cheat in an MGE war. But the overall game would be better with changed rules on this issue.

        I can't post this--I banned myself again.


        <img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

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        • #49
          Gee A bloke goes away for a week only to come back and find AH still sooking over nothing.
          The difference between genius and stupidity is that genius has its limits

          Hydey the no-limits man.

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          • #50
            Yes, nephew...your father is having one of his "episodes" again.
            We may have to put him down this time.
            It's for his own good, after all.


            ------------------
            Bring it!

            "Do not act as if you would live ten thousand years. Death hangs over you. While you live, while it is in your power, be good." Marcus Aurelius (Meditations)
            Life and death is a grave matter;
            all things pass quickly away.
            Each of you must be completely alert;
            never neglectful, never indulgent.

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            • #51
              I agree that it would be a better game if there was a limit placed on it, or if it wasn't a part of the rules... But it is!

              So stop whining about it, and find ways to make it work to your advantage
              Keep on Civin'
              RIP rah, Tony Bogey & Baron O

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              • #52
                I'm still a bit confused over this. Aren't there units which can see 2 squares (i.e., the ZOC)? Wouldn't they see a planted dip or other unit, or does a fortress limit that? If not, wouldn't they/you see all the other units moving through the dip square?

                I don't think this has been done in any game I've played, and I can't make the AI do it as a test.

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                • #53
                  There are a lot of things the AI doesn't do!

                  Like the art of war
                  Keep on Civin'
                  RIP rah, Tony Bogey & Baron O

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                  • #54
                    Ming, well, yes, but I meant that I'm asking the questions because I can't figure out a way to get the answers myself by testing game situations with the computer.

                    As far as the "art of war" goes, I agree completely. I'm playing the AI this past week, and I've watched it send an endless stream of various land units against a walled hilled/mined city, and an equally endless stream of ships against my coastal fortresses. On the other hand, the AI seems to build more cruisers every turn than it has cities, so I suppose the slaughter of the ships is only fair.

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                    • #55
                      Cavebear, you can see the diplo and you can see the armies marching past, this occurs more often near citys with rail or roads where the defender has setup fortifications to protect his city by slowing down the enemy, a quite realistic practice. However by moving a diplo next to a fort nd then pressing 'W' you can then move your army to that square , as the rules allow your units to move any where if they are moving onto a square where one of your units are already located. The realy cool thing is then to move the diplo again another square, and move your army to that square, therby passing an enemy unit , which is not allowed in the rules. But because Dips can avoid ZOC using this procedure so can all your units...

                      I beleive that this is a bug of the program that the intent was never for armies to move pass enemy units ZOC , the intent was to allow Dips to pass by sure, but unfortuanlty the designers never foresaw the possiblilty of the combination of moving a dip with the army to pass it through.....

                      But as stated everybod does it so its ok !!!!

                      And with all the bugs and loopholes in hte game, apparently if lots of people are doing it then it must be ok...!!!!!

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                      • #56
                        I must agree with Docker (lover of rusian queens) it is but a bug and as many use it then it must be OK

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                        just until someone offers me more

                        I'm Australia's nuclear cop
                        The difference between genius and stupidity is that genius has its limits

                        Hydey the no-limits man.

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                        • #57
                          Docker, thanks. I was only thinking of a situation in which the dip was left on a square for more than 1 turn, and couldn't see how anyone would permit that.

                          "Dynamic waiting", what a creative idea, an oxymoron that works! I've done it many times with ships and caravan-pickups, but hadn't thought to try dips and land units (a more tactical situation).

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                          • #58
                            <center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
                            <img src="/images/blue1.gif" width=100% height=1>
                            </font><font size=1>Originally posted by Ming on 07-28-2000 08:36 AM</font>

                            So stop whining about it


                            <img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

                            Note to New Posters: If you find yourself on the other side of the argument from Ming, sooner or later he will accuse you of "whining"


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                            • #59
                              Well, only if you are wrong, and you are whining about it
                              Keep on Civin'
                              RIP rah, Tony Bogey & Baron O

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                              • #60
                                Don't you ever get tired of having to be right all the time. That's woman's work

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