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A Classical Diplo?

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  • #61
    ~
    Last edited by Zylka; December 19, 2003, 03:06.

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    • #62
      Ugh, I can't even spell grateful now?

      Hey Oz, the corruption level seems awfully high, the scenario plays like deity, not emporer. My cities are revolting at size 1...

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      • #63
        I just played about 2,500 years and noticed there were no wonders available to build and aquaducts required to go beyond size 4 cities. Btw, I played at King instead of emporer because of the elevated corruption effectively making emporer behave like deity...

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        • #64
          My scn is just a suggestion. It's not the final result. I don't mid if everything changes. I was just trying to creatively contribute.... see it as a parallel suggestion.

          Can't we have a bit of free flow thinking here? !
          "Old age and skill will overcome youth and treachery. "
          *deity of THE DEITIANS*
          icq: 8388924

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          • #65
            Originally posted by Berzerker
            I just played about 2,500 years and noticed there were no wonders available to build and aquaducts required to go beyond size 4 cities. Btw, I played at King instead of emporer because of the elevated corruption effectively making emporer behave like deity...
            I didn't have that problem Berz. At the moment it doesn't belong in a scn folder. It should be tested at the root civ2 folder level as a std scn.

            You must be playing with this scn file in that folder where we had the small Earth game. Dang set up special rules and units for that scn (like Aquas needed past size 4)
            "Old age and skill will overcome youth and treachery. "
            *deity of THE DEITIANS*
            icq: 8388924

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            • #66
              That pack was designed for small games. Also it must have been the orginal version, since I got rid of that increased riot factor very quickly! Riot factor should stay at 14 and definately not move.

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              • #67
                Deity gets all the credit (and seemingly more so, blame) for this one. I was busy getting a*s raped by Z, Rah, and Kaak last night when Deity was working on this stuff. So its not me.

                If Frank wants in, or would be so kind to help out I suggest him setting up a good mod for this. Cause that's his specialty.

                So as I understand it the cast currently is:

                Babs - Berzerker
                Carts - Deity
                Spainish - Zylka
                Egyptians - Makeo
                Gauls - Atawa
                Greeks - Ozzy
                Romans - ..... someone want to revive the great Roman empire?
                Captain of Team Apolyton - ISDG 2012

                When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                • #68
                  Ok, Berz, I've got no problem with making 134, 60 an ocean square. What say the rest of you?

                  And is that the best spot for the Spanish to start? Seems more of a Portugaul start than Spanish. But I suppose its Zylka's call.

                  Now that I'm looking at it, the map looks pretty good. Even got the civ names right. Good job Deity. Heh, though y'all should have heard it last night. It took him like 20 minutes of me walking him through before he found the "select AI opponents" option in start up. Hehe.

                  But I think things look good. As for the desert in southern Africa, that was planned all along Z. You can check out my first post or two in this thread. I hadn't done it yet, cause I was debating on whether to make it desert or just stick powerful barbarians down there. But this way is simplier I guess.
                  Captain of Team Apolyton - ISDG 2012

                  When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                  • #69
                    Ill take Romans based on when the time rolls out. I doubt Ill be able to do anything else on saturdays (US time) besides HOTW4.....

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                    • #70
                      If you guys are going to touch specialized units again, let me suggest this. Do not increase the primary stat of any unit, or the movement of any unit. That being, we don't want any 3 def phalanx or 3 attack horsemen.

                      Also, this being an anicent scenario, on a large map, I don't understand why we'd want these special units, since if past diplo games have taught us anything then its that warfare usually doesn't take place early on on large maps.

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                      • #71
                        I would like the Spanish to start at 31, 31 for a traditional Madrid placement. Please give Berz his ocean square request too, for a good port city. Cheers

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                        • #72
                          I have been looking at this game and may be willing to play, however I will not be very flexible on time, I do not want a game on Sunday or Sat daytime/ evening. However Sat/Sun morning early would be fine (ie evening FridaySaturday night GMT time). As I often rise early for work during the week, an early rise is suitable on Sat/Sun mornings, I would like a session to end by 9.30 am (Aust EST time)which is probably currently about 11pm GMT I think

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                          • #73
                            Originally posted by OzzyKP


                            Now that I'm looking at it, the map looks pretty good. Even got the civ names right. Good job Deity. Heh, though y'all should have heard it last night. It took him like 20 minutes of me walking him through before he found the "select AI opponents" option in start up. Hehe.

                            But I think things look good. As for the desert in southern Africa, that was planned all along Z. You can check out my first post or two in this thread. I hadn't done it yet, cause I was debating on whether to make it desert or just stick powerful barbarians down there. But this way is simplier I guess.
                            Did you really have to say this!!?? The scn is great and looks even better now that I'm sober...
                            "Old age and skill will overcome youth and treachery. "
                            *deity of THE DEITIANS*
                            icq: 8388924

                            Comment


                            • #74
                              OF COURSE i had to say that.
                              Captain of Team Apolyton - ISDG 2012

                              When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                              Comment


                              • #75
                                classic_eurodip.scn UPDATED

                                * Spanish Cap at 31, 31

                                * Port for Berz at 134, 60

                                Please d/l again if necesary, I just made sure each civ had 2 sq visibility...
                                and access to the specials ozzy intended
                                Attached Files
                                Last edited by deity; December 20, 2003, 00:26.
                                "Old age and skill will overcome youth and treachery. "
                                *deity of THE DEITIANS*
                                icq: 8388924

                                Comment

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