I've come over a bug already. The Neutrals start building Chinese Divisions. I'll fix it in no time
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Blitzkrieg PBEM (Playtest)
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Problem solved
Just download this and overwrite them with your existing files (Blitzkrieg.scn and rules.txt).Attached Files
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About the tech trading...
I´m totally against Darius proposal. This is just a game, not an exact recreation of reality!!
We aren´t following a plot here. ok? If i wanna research nuke techs, spend every single peny i have on that; is it wrong? is it wrong to concentrate your resources on ONLY nuke techs. Yea, i may get the nuclear bomb in 1943.
What´s the big deal? That always happen in civ2! And that´s exactly what makes it such a wonderful game... YOU CAN REWRITE HISTORY
About unit gifting...
I´m not sure... All in all, this is a 20th century war.
In the Iron Curtain games, people can gift units...
Cash gifting...
Again, we are representing a 20th century war...
Mmmm... it may depends on the technological situation.
In my opinion, the scenario creator should have the last word on this topics.
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Originally posted by academia
About the tech trading...
I´m totally against Darius proposal. This is just a game, not an exact recreation of reality!!
We aren´t following a plot here. ok? If i wanna research nuke techs, spend every single peny i have on that; is it wrong? is it wrong to concentrate your resources on ONLY nuke techs. Yea, i may get the nuclear bomb in 1943.
What´s the big deal? That always happen in civ2! And that´s exactly what makes it such a wonderful game... YOU CAN REWRITE HISTORY
I agree with all my heart"[A thoughtful Quote]" -Oscar Wilde
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Originally posted by EmuGod
I think we should have limited unit gifting. Eivind, you yourself said that China cannot win without international aid. If that is true and it cannot receive aid, then why bother having it as a playable civilization?
I think limited unit or cash gifting should be allowed, especially to China. Either that or I change China around so that it can survive on its own.
Personally I agree with Darius on tech trading, but this is your game. You, the players, will decide on which house rules you want to use.
Edit: Why does my smily have a hat??Last edited by Eivind IV; July 26, 2003, 11:04.
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BTW: We still need an Axis player to get started!
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Originally posted by Stalin II
Emugod, why wont you be the axis?
Eivind, I would give China lots of infantry, perhaps even without home cities, to represent the sheer numbers the Chinese had over the Japanese. Remember that the Chiense outnumbered the Japanese 10 to 1. If you dont want ot give them a lot of infantry, then just make Chiense infantry extremely hard to kill and let them be able to shoot at aircraft. That will make defeating China more difficult, which will give Japan a tough time on the mainland. Japan never did defeat Chiang Kai-Shek.
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Some comments...
I strongly suggest you to increase the number of defensive units everywhere. At least 2 infantry in the majority of the cities...
Increase the movement of aircrafts and vessels!!!! PLEASE!!!!! This is a gigamap!!!!
Seriously, i don´t wanna play a "new" ZWK version...
I hate ww2 scenarios with few units and low range movement... this could turn into a boring and frustrating experience...
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