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Originally posted by SlowThinker
We played emperor and it gives an unequal start if only one civ has 2 Settlers. But I don't consider an unequal start as a defect. It is more fun.
IF you play deity, everyone gets 2 settlers. In games less than deity, it is tradition that if a player starts with more settlers than the other players, he disbands one.
Did you guys restart untill the host didn't have any starting techs?
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
Agreed. Spending many hours playing a long continued game where the outcome is decided first turn by the number of settlers one player has seems absurd to me.
Originally posted by cobra
Mostly wins the guy who finds the other first, if they are on different continents
If this is true (success in Civ2 is contracted to the ability to find the opponent fast) then Civ2 isn't a good game, the balance between attack and defense is set badly.
But although I think Elephants are little bit too strong or too early accesible, I have a feeling that it is possible to win by defending (if the map don't consist from Grass and Plains only).
And attack is hard if civs are distant or in another continent IMHO.
Originally posted by rah
Did you guys restart untill the host didn't have any starting techs?
Yes. But we didn't disband that Settler. But if we would do it, one of us would have an advantage of a river.
I think if you want really an equal start then you have to go to cheat mode and for example to give some gold to the weaker side.
What about an auction? Players would see pictures of starting positions (without coordinates) and...
I will give you 20 gold for that start on whales... I give 25! ...I give 40!
Originally posted by DrSpike
Spending many hours playing a long continued game where the outcome is decided first turn by the number of settlers one player has seems absurd to me.
I think huts may affect the outcome more strongly than 2 settlers... (We played without huts.)
Originally posted by Ming
One advantage of Deity
Only advantage of Deity . You needn't to type shift-D in the beginning.
Originally posted by atawa
Not all my city's are growing or building something,
I understand. You assign workers as Elvises so that you needn't care about the city and so that you can play 3min/turn.
Originally posted by cobra
MP looses much of ist fun, if you can wash your car between two turns.
For me thinking is fun. A game loses its fun if I play unthinkingly.
Originally posted by rah
But I expect, with a little experience, you will quicken but you have lots of work to do.
You are right, I have little experience (also in SP). But with maximal experience I would get from 20 min to 15 min and I would play better.
I think it is not only about experience, I like to think. And there are things to think about . Don't forget that quality of a 20min player is probably very different in comparison with quality of you 1min players .
Originally posted by Carolus Rex
Maybe it's crystal clear from the save, but I don't have Civ with me. How did the end of the game come about?
It is not clear from the save. The game finished 500AD.
LF built Lighthouse for a too high price (before caravans were available). This weakened his economic force a little. I had almost twice cities than him, although his cities were larger. Then he built HG one turn before me, then I built Mike 1 turn before LF, then I added Sun Tzu.
LF sunk many my Triremes but was surprised that some my Tiremes won.
Anyway the map was very interesting - with many strategic (choke) points. La Fayette held an isthmus between mine and his part of the main continent, but he wasn't watchful and I took him by surprise.
BTW both players made serious mistakes because of playing too fast. No joking.
Micro managing takes so little time... it can be done quickly and usually between turns, even in a duel. With some experience you will realize that as well... There is NO need to sacrafice ANYTHING while still playing quickly.
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