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  • #16
    Re: game speed

    Originally posted by SlowThinker

    When the game ended we conjectured how fast are you, other MP players.
    5 minutes at the start is too long, everyone will say that. You only have 2 cities...........what could take five minutes?

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    • #17
      Originally posted by DrSpike
      5 minutes at the start is too long, everyone will say that.
      I will tell you it is too short.

      You have to find specials (and huts, but we played without huts), to decide between food and shield, to plan where to build new cities, to choose between production of warriors and settlers, to think if to mine in place of to build a city (because work of settlers is 2x faster than in SP), to plan ideal exploration so that warriors walk on an already revealed terrain as little as possible, to choose the right moment when to switch from 60% gold to 60% beakers in the way to monarchy, to prepare oedo year, to check "near city XXX" message, to reveal map on another comp..., ah! I was confused! I didn't want to say that...
      Some things may be done when an opponent plays but there is not much time in a duel.

      In the beginning you can lose one turn much easier than in the middle game. If you dispatch your first Settler one turn later then your civ is a half of turn behind.
      Civ2 "Great Library Index": direct download, Apolyton attachment

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      • #18
        Originally posted by SlowThinker
        ...to reveal map on another comp..., ah! I was confused! I didn't want to say that...
        Well you joke but that's what I'd think if someone took 5 minutes at the start of a game.

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        • #19
          Re: game speed

          Originally posted by SlowThinker
          I played extremely fast : in the beginning, when I had say 2 cities and 3 exploring warriors I spent 5 minutes per turn. With 20 cities I spent approx. 20 min (?, La Fayette, can you confirm?).


          I usualy dont spend more then 3 min on 2x2x king when I have 30+ city's and delivering vans.

          What are you doing all that time?

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          • #20
            Should be a 30 second timer for a 2 cities slowpoke.
            Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..

            Look, I just don't anymore, okay?

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            • #21
              OK, I played 2 cities faster, maybe 3 min...

              atawa, I explained what I do with 2 cities, I think you can imagine there is more work with 30 cities...
              how can you manage 30 cities in 3 min? Your play must be chaotic...
              Civ2 "Great Library Index": direct download, Apolyton attachment

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              • #22
                Originally posted by DrSpike
                Well you joke but that's what I'd think if someone took 5 minutes at the start of a game.
                Well, with revealed map I could play much faster. I usually reveal it in 10 seconds. ... ah! I was confused again! I didn't want to say that...
                Civ2 "Great Library Index": direct download, Apolyton attachment

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                • #23
                  Originally posted by SlowThinker
                  OK, I played 2 cities faster, maybe 3 min...

                  atawa, I explained what I do with 2 cities, I think you can imagine there is more work with 30 cities...
                  how can you manage 30 cities in 3 min? Your play must be chaotic...
                  Not all my city's are growing or building something, so no need to micro them all.
                  And off course you have your whole off-turn to micro

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                  • #24
                    I can confirm that SlowThinker used about 5 minutes/turn in the very early game, then about 20 minutes/turn later on.
                    I think I used about 2 minutes/turn in the very early game, then about 5 minutes/turn later on.

                    As to my feelings while playing, I considered this game as training, since I had never played MP at all previously, so I didn't feel any strong stress (except on the very turn when a mix of crusaders, elephants and pikemen appeared close to Philadelphia ). Still, I didn't like it at all when my vet triremes (I had LH) were sunk by ST's non vet (is this a special feature in MP or is it very bad luck ?). I didn't like it either when the Romans (the famous white civ) finished building Mike on the very turn when I was about to complete it.

                    What the game taught me (or started teaching me) is that any small mistake one wouldn't care about in SP can be deadly in MP (ST's army landed on a square I thought I had an eye upon from the sea, but I should in fact have forested it long ago).

                    Main points (do you, experienced MP players, consider them important?):
                    - Try to explore twice as fast as in SP
                    - Try to grow even faster than that
                    - Take much more care in defense
                    Aux bords mystérieux du monde occidental

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                    • #25
                      5 minutes with 2 cities? Even 2 minutes are too long. MP looses much of ist fun, if you can wash your car between two turns. In the German league we had a time problem too, nearly 2 years ago. Then we decided to fix the max. time to 2 minutes untill 1 AD and to 5 minutes later. After a short time everybody becomes quicker, now we play mostly without timelimit. Micromanagement is made during opponents turn. In a 4 hour session from 4000 BC we mostly come near 1 AD or after that in a duel.
                      5-10 cities are very less in a MP-game. You will never have a chance to win a game, where your opponent builts 20 ore more cities. Growing is one key to success. Exploring is the other. Mostly wins the guy who finds the other first, if they are on different continents.
                      Defense is important, if your opponent knows your cities. Most wonders are built in one or two large City and a lost of such a city is the end of a game.
                      Nothing is more painful than regret.
                      Don't contradict a woman - wait until she does herself

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                      • #26
                        I am convinced that SlowThinker is able to win many games using 1 minute/turn.
                        But I am not sure he would really enjoy it
                        Aux bords mystérieux du monde occidental

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                        • #27
                          Well his opponents might enjoy it more than 20 minutes.

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                          • #28
                            Maybe it's crystal clear from the save, but I don't have Civ with me. How did the end of the game come about?

                            Carolus

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                            • #29
                              I am having trouble understanding the 5 minutes per turn with 2 cities and 3 exploring units.
                              The difference between genius and stupidity is that genius has its limits

                              Hydey the no-limits man.

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                              • #30
                                WOW. Yes you take after your nick.
                                Most of my early turns after the first two take no longer that 20 seconds. With 20-30 cities, maybe 3 minutes. The only exception is when you do a major attack. But on those, your opponent is so busy he doesn't notice the delay.

                                But I expect, with a little experience, you will quicken but you have lots of work to do.
                                It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                                RIP Tony Bogey & Baron O

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