The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by rah
Feel free to start a "how our first adventure went" thread. I'm sure the vets would be interested in our CIV scientists impressions.
La Fayette and I finished our first MP game. We will tell you how MP is from point of view of a SP player.
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak "The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
My first game was with Sten Sture. He was at work when I posted at Apolyton that I finally had bought UCC.
I think it was a Friday, he finished work early... He told me to fire up the game, while he was looking for, IIRC, that can of whup-ass he had saved for the occasion. I guess he found it... He bred faster than a rabbit, or a ferret, and swarmed me with units...
It was great fun, but I remember I was more nervous when I logged in to the game than at a first date...
I should explain why I started a thread and posted nothing: yesterday we finished our game and I told La Fayette I was going to start this thread. But then I was tired and decided to post later. But I thought LF wanted to announce his victory and was waiting for this thread... so I started it.
I wasn't so thrilled as Carolus Rex wrote, because I joined my first MP game about two years ago at Zone. I came into a civ from an AI, early AD years, a small civ with 1 large city. There was a limit 1 min per turn, other players had empires with 30 cities or more and were content. I wasn't able to manage my city within that 1 min.
Then I started 2 games with Eyes, but both were finished before 2000BC.
So the game with La Fayette was the first serious game finished.
The impression is very different from a SP. You know that there is something living on the other side and that this being may hurt you... Also suspension is more intense...
BTW I can't understand that somebody could cheat in Civ2. It is like you are building a sand castle and you blow it up in the middle of work on your own.
We played emperor and it gives an unequal start if only one civ has 2 Settlers. But I don't consider an unequal start as a defect. It is more fun.
I was surprised the Elephants are so soon. In SP I never minded about them. In SP Elephants is something on your path to Mike, but you don't know what are they good for...
So one day I found three Elephants of LF heading to my empire. That time I had warriors only and was building my first Phalanx and dips. I had a chance, because my warrior sneak attacked one Elep, and other warrior caught to fortify on mountains.
(savefile is attached as Romans; get position of Americans by cheat mode)
We played a game where blackclicking was forbidden, but my error was that I didn't check "near city XXX" messages. Otherwise I would get the direction where LF lives much sooner.
Formerly I didn't like the "near city XXX" feature, but now I think it is OK, because it gives you a partial information only. Also it is natural IMO, since it simulates hearsays about large cities.
But the message should be attainable more easily - best with unit's stats in the status window.
I played extremely fast : in the beginning, when I had say 2 cities and 3 exploring warriors I spent 5 minutes per turn. With 20 cities I spent approx. 20 min (?, La Fayette, can you confirm?). But it was too fast, I was confused, fortunately we played short sessions (2-3 hours), so I could make long-time plans offline.
LF was impatient, but then he reconciled himself with that. LF told me 10 min per turn is OK for him.
When the game ended we conjectured how fast are you, other MP players. The conclusion was we are not good MP partners for you: you would hate our slowness, we would hate your weakness .
I think a praticable MP for me would be something between PBEM and normal MP: for example a fast PBEM with 2 turns per hour...
Another solution is to play with less cities. Unfortunately in standard Civ2 (deity, emperor...) a stronger civ is a civ with more cities. You need to build as much cities as you can .
How large empire do you like to manage? I do micromanage, so 10 cities is enough for me. I think Civ2 should be adjusted so that the optimum is 5-12 cities (then you pay a too high price due to UDNC). I would like a setting where you can win with an empire constituted from 4 cities...
This may be achieved by a change similar to the one I posted in 'Changes in rules.txt' thread: If you have only one or two cities then cities have first 5 citizens content for example, but this number goes down very fast as you build new cities.
A note: we played with 'scenario techs' - no techs are hidden for research. Things are more simple and so it speeds the game up.
Comment