Once again, I have achieved a new Civ2 high. I have developed a scenerio based loosely on The American Civil War. The unique part of this scenerio is the extranous rules not part of a normal civ game.
I built a board, resembling the East coast of the U.S. all the way to the Rockies . The great American rivers are represented by 1 square oceans to allow river warfare which was such a huge part of The Civil War.
I have created 26 era specfic units for play in this game. The most unique is the Armies ( Lee's Northern Virgina, Army of the Potomac, Army of the Cumberland, Shermans army, etc) these are extremely tough units with different af,df,hp,fp,m, and costs. The neat thing is that you can only have 1 of each of the 9 armies in play at any one time. The North has 4 armies at start, can build a 5th on turn 5 and a 6th on turn 10. The South has 3.
One of thoose extranous rules is the movement rules.
The North is allowed 30 movement points.
The South is allotted movement points based on the value of the citys they control with a max of 25.
For instance it costs 3 to move an army, 1 to move a normal unit, 2 to move a calvery, 2 or 4 to fortify a unit, double for sea movement, triple for an invasion, 3 to build a fort ect. This demonstrates the advantage The North had throughout the war in resources.
There is 160 pts of citys on the board(2 for a town, 3 for a city and 5 for a major city)(I have made 3 unique tiles to identify them easily) When the North holds 120 pts. worth the game ends. If The South holds both Washington DC and New York at the same time, the game ends in a glorious Southern victory.
The South scores victory points in the following way:
2 for each turn they survive
1 pt for each north city point they take paid only once/city
20 pts for taking either NY or DC
10 pts each turn either NY or DC is held
Add up the VPs and thats the Southern score.
Now you CAN accurately compare your abilities to others by both Southern pts scored/game and Southern pts allowed per/game.
The game is designed to be played in less then 3 hours.
I have attached an early draft of the board.
I need 2 things, feed back and play testers.
(more to come)
I built a board, resembling the East coast of the U.S. all the way to the Rockies . The great American rivers are represented by 1 square oceans to allow river warfare which was such a huge part of The Civil War.
I have created 26 era specfic units for play in this game. The most unique is the Armies ( Lee's Northern Virgina, Army of the Potomac, Army of the Cumberland, Shermans army, etc) these are extremely tough units with different af,df,hp,fp,m, and costs. The neat thing is that you can only have 1 of each of the 9 armies in play at any one time. The North has 4 armies at start, can build a 5th on turn 5 and a 6th on turn 10. The South has 3.
One of thoose extranous rules is the movement rules.
The North is allowed 30 movement points.
The South is allotted movement points based on the value of the citys they control with a max of 25.
For instance it costs 3 to move an army, 1 to move a normal unit, 2 to move a calvery, 2 or 4 to fortify a unit, double for sea movement, triple for an invasion, 3 to build a fort ect. This demonstrates the advantage The North had throughout the war in resources.
There is 160 pts of citys on the board(2 for a town, 3 for a city and 5 for a major city)(I have made 3 unique tiles to identify them easily) When the North holds 120 pts. worth the game ends. If The South holds both Washington DC and New York at the same time, the game ends in a glorious Southern victory.
The South scores victory points in the following way:
2 for each turn they survive
1 pt for each north city point they take paid only once/city
20 pts for taking either NY or DC
10 pts each turn either NY or DC is held
Add up the VPs and thats the Southern score.
Now you CAN accurately compare your abilities to others by both Southern pts scored/game and Southern pts allowed per/game.
The game is designed to be played in less then 3 hours.
I have attached an early draft of the board.
I need 2 things, feed back and play testers.
(more to come)
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