that means it´s a chance of 51,2 % of success
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Originally posted by DrSpike
You've lost me mate.Last edited by SlowThinker; June 23, 2003, 18:19.Civ2 "Great Library Index": direct download, Apolyton attachment
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Hmm ok, I think I see where you're coming from now, though it wasn't really clear earlier. I assume the way the bonus of extra defensive dips is manifested in the attacking dip's probability being modified in the way you suggest is what you tested?
I am surprised if that is the form for the defensive bonus..........it's not very intuitive, and there are several simpler possibilities that yield results quite close to that formula.
Also Rah suggested that noone has recently opined a defensive bonus to multiple dips.........have we all just forgotten the diplos/spies knowledge thread, or is there a SP/MP difference? It doesn't seem that likely to me in this case.
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I am surprised if that is the form for the defensive bonus..........it's not very intuitive, and there are several simpler possibilities that yield results quite close to that formula.Civ2 "Great Library Index": direct download, Apolyton attachment
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You've lost me mate.Civ2 "Great Library Index": direct download, Apolyton attachment
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The more I think about it the more your proposed structure does makes sense. After all, 0.8*0.8*0.8 is exactly 1 - (0.2 + 0.2*0.8 + 0.2*0.8*0.8), which was the same methodology I was saying to use regarding multiple offensive dips.
Of course from a practical gameplay point of view one almost never has multiple defensive dips, so that could be why Rah has no recollection of observed bonuses, or people mentioning it for MP.Last edited by DrSpike; June 24, 2003, 08:12.
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I agree........however the null (to be accepted or rejected) should be that the calculation works as ST says.
With the surprise attack every MPer knew it existed, because they saw the evidence over many games. With the diplo thing I doubt anyone (even with 1000's of games) has reason to doubt the SP results.
Rah did indicate to Atawa earlier he thought there was no benefit to extra defensive diplos........but unless he says otherwise I'll put that down to the lack of frequency of the phenomenom appearing in games.
Tbh I doubt this will ever get tested for MP unless someone is bored.........it just isn't important enough.
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It will probably be tested the next time people are waiting for the third or fourth person to show up.
While not the most important thing in the world, it would be nice to know for sure.
I know when I've had mulitple diplo's in a city, it never seemed to make any difference at all... but maybe it just wasn't my lucky dayKeep on Civin'
RIP rah, Tony Bogey & Baron O
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Agreed that the opportunity doesn't arise very often, but when it does, you seem to remember it.
The most frequent example is when you're preparing the strike force in a city. You'll have the settlers, defensive units, offensive units and multiple dips in case something pops up. You see the enemy diplo approach feeling smug about the 4 dips waiting in the city for the assault and they STILL steal the tech you were hoping that you could attack before they got it. (gun,math,metalurgy, etc)
But still, not that often.
I'd be more interesting in testing the seed not changing on an attempt. That shouldn't be that hard to test.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Originally posted by rah
I'd be more interesting in testing the seed not changing on an attempt. That shouldn't be that hard to test.
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Originally posted by DrSpike
and if you do turn up the possibility that the seed can remained unchanged in such a setting, well, that will probably lead to more questions.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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