20% seems to match experience.
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I can't beleive I didn't know....
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I wonder if the guy who attacked the buffalo built ships to kill them whales and fish.
Not that it matters since I never posted about it, but I knew about the Oedo pattern for a long time. I just figured people knew about it even though I should have known otherwise since I can remember playing people who complained about spending several turns in anarchy.
I am using hutfinder now , but there were a number of things I learned from our get together if only I could remember them all. Oh yeah, getting 5 beakers of science from the first 2 cities (2x prod) to get the first tech in 2 turns, etc. And actually counting the compiled beakers so I'd know when the tech I was researching would be found.
I didn't know your chances of getting a nomad increased if you already got one nomad and built a city.
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Diplos in your cities work well
at least if they are veterans. I a recent game I had diplos in near all cities and they repelled around 80% of the attacks)not 20%). All was veterans I had Sun Tzu.Last edited by winzity; June 22, 2003, 20:08.winzity ICQ 30339567
Please note I don't longer use the mail address winzity@hotmail.com.
Please ask me on ICQ or use Apolytons e-mail function if you want to send e-mail to me.
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Re: Diplos in your cities work well
Originally posted by winzity
at least if they are veterans. I a recent game I had fiplos in near all cities and they repelled around 80% of the attacks)not 20%). All was veterans I had Sun Tzu.
Communism makes vet spies.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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A couple month ago I started a thread where I asked why an AI don't want to swap maps although Worshipful. Do you know the answer?
Originally posted by atawa
Btw, did someone calculate the corruption/waste in relation to the distance to your cap?
Originally posted by rah
Let's see, there was also a person that didn't know that if your food bin was full, that the city would still grow if you had a negative food production (as long as the the new worker would cover the the negative)Last edited by SlowThinker; June 22, 2003, 13:46.Civ2 "Great Library Index": direct download, Apolyton attachment
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Another one:
Originally posted by atawa
do multiple dips increase chances?Originally posted by rah
NoCiv2 "Great Library Index": direct download, Apolyton attachment
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Originally posted by SlowThinker
That's not true, the new worker needn't cover the negative. You can totally ignore food when you grow.Last edited by winzity; June 24, 2003, 10:24.winzity ICQ 30339567
Please note I don't longer use the mail address winzity@hotmail.com.
Please ask me on ICQ or use Apolytons e-mail function if you want to send e-mail to me.
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Originally posted by SlowThinker
Another one:
But yes.
Tested human vs human in an MP game. Others are welcome to try an replicate it. Any test done with an AI involved or in SP mode will not be considered valid.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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