The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
It does not support the so called 'upgraded' version from either civilization 2.4.2, 2.7.8 or test of time. A separate program will be released soon which will only support the upgraded version, after I find all the necessary memory addresses from that version.
Upgraded version? Is there an upgraded version of 2.7.8 (CiC)? If so where can I download it? And when will Civmanager for the upgraded 2.7.8 be available?
Please be patient. I'm working on it, it's just that I'm really busy recently. The upgraded version was a program to patch your other versions of civ2 to let you play as MPE. It has a different memory allocation so I have to search all memory addresses again for this version. I think this site has the program, but if you cannot find it in apolyton.net/civ2, you can ask some people in the PBEM forum for how to get it, a lot of them have this version.
Found a bug. If multiple cities are doing rush-buying then the money is only reduced by one city's amount. So in order to get the correct money deduction rush-buying needs to be accepted for each city individually.
"Mal nommer les choses, c'est accroître le malheur du monde" - Camus (thanks Davout)
"I thought you must be dead ..." he said simply. "So did I for a while," said Ford, "and then I decided I was a lemon for a couple of weeks. A kept myself amused all that time jumping in and out of a gin and tonic."
Thanks Kaak. Happy to know that you liked it. Could you comment on what can be done to improve the product (apart from giving per turn net production and per turn food surplus info since they take too long to be obtained)? I'm thinking about setting up waypoints on cities so that units can travel along specific routes.
You can backup the scenario folder, and all of your changed files, savegames and what have you, uninstall Civ2, re-install classic Civ2 (i.e. without CiC), apply the 2.42 patch, convert to MGE (see www.civfanatics.com) and restore the CiC changes backup.
Or easier, install another copy of (classic) Civ2 in another location. Apply the MGE patch to that, and you have both CiC and MGE. Voila!
Still, I suggest you BUY MGE, unless you're into ripping off gaming companies. (OK granted, it will be very hard to find a copy, if at all...)
Last edited by Mercator; November 11, 2002, 09:13.
Classic Civ2 straight from your CD is probably 1.x, but this can be patched to 2.42...
PBEM is Play By E-Mail... But as to what exactly it is, I don't know. I don't multiplay myself... So I guess you'd better start a new thread here or in the multiplayer forums to get a little more attention (and end this little threadjack over here ).
I m playing Red Front 1.4 scenario, so the number of cities is pretty big, as is time per turn. This will help me greatly to reduce turn time, especially rush buying
suggestions:
1. Can you sort cities alphabeticaly? It would speed up searching for a particular city
2. Could you also display the shields-per-turn city produces? It would make looking into each city before rush buying unnecessary
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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