And once I got a NEGATIVE family size, WTF is up with that?
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Demographics, how do they work?
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People here have figured out the formulae for most (if not all) the demographic categories. Sadly, I don't know where that is. Maybe search the CivII Strategy forum for threads relating to that...The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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Approval Rating % Ratio of happy to unhappy people
Population
GNP million $ Based on trade and tax/luxury rates
Manufactured goods Mtons Total number of shields (including unit support)
Land Area sq. miles Number of squares that your units have been the last to move through
Literacy % Based on number of Libraries, Universities, Research Labs; discovery of Writing, Literacy; science rate
Disease % Based on number of Aqueducts, Sewer Systems; discovery of Medicine, Sanitation
Pollution tons Total number of "smoke stacks" times 10
Life Expectancy years
Family size children Based on average food surplus
Military Service years Number of military units in relation to population
Annual Income $ per capita
Productivity Shields (minus support) per square in use (?)
Summary: you probably have a negative food surplus. Which is impressive (in a bad way ) because it averages all your cities.
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The military service one is wierd too. I alway seem to place dead last in that category. Probably because I'm constantly turning over old units for new ones.
Would be cool to see an expanded demo section, maybe with things like infant mortality and number of men in your standing army
DAve"Perhaps a new spirit is rising among us. If it is, let us trace its movements and pray that our own inner being may be sensitive to its guidance, for we are deeply in need of a new way beyond the darkness that seems so close around us." --MLK Jr.
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