The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
1871 3500 gold nearly everything that can be rushed to the last row is so rushed
1872 Radio, next comes Adv Flight; Mind numb from shifting Freight.
–––– One trade over 400, can't remember where; Tugela falls, 100+ plundered
–––– Start some airports so units can move to the front faster
1873 Tlax Wine to Bren 295; Samkd Gold to CRelic 122; Xinj Hides to Avalon 87
–––– (no demand); Spy captured attempting to sabotage the walls of Intombe
–––– Another spy mass-mailed Xmas Fruitcake to the unsuspecting Intombans
–––– Bribed Vik transport near Kaupang for 460, Vik DD near Isandlwhosits 522
–––– Zulu DD sunk above Westness, Zulu Sub sinks empty transport near Umtata
1874 Vik Cav bribed near Intombe 561; Intombe captured 940; 132 for ExMon
–––– Gold to Canton; Kabul Silver to Tlat 148; Nanking Silver to Texcoco 120;
–––– (research box full); Mngl Cav near Umtata bribed for a measley 270;
–––– Vik Fanatic near Skara bribed for 187; Skara destroyed
1875 Adv Flight, Rocketry next; Umfolozi falls 85g; CL sinks Zulu sub near Isl
–––– CL sinks Vik DD near Jorvik; 2 Cav take out Z Alpines and Rifles, Armor takes
–––– 304 plunder in Umtata: Zulus destroyed! Vik cannon, Lindholm fanatics die
–––– but no units in reach of city Teoti Oil to Ab 439; ExMon Dye to Nan 91;
–––– Cardiff Silk 344; Brenz Cloth to Zim 110; CRelic Silk to Zim 130; much tickling
1876 Rocketry, Combined Arms next (Recycling only other choice); Vik sub
–––– pots txport near Kaupung; Vik cav takes out tank and fanatic out in the open
–––– near Lindholm can't take city; Mon Rifle kills cav near Umtata. My turn
–––– to kill something: BB takes out Vik sub, tank kills cav, spy damages cav;
–––– Mon Alp & Rfl bribed near Umtata; Vik Engr killed near Birka; shipload from
–––– Khorasan takes Shangtu 84 and Birka 484; Only Kerman remains to Mongols,
–––– but where? Avalon Beads to Kaupung 214
1877 Mongol cannon and fanatic bite the dust, Kerman discovered; CL dies beating
–––– Alpines into yellow, cav finishes the job & mech plunders Jorvik 460; Odense
–––– discovered by BB, Alpines bite the dust; Hampton Cu to Jorvik 88 (just before
–––– the CL strikes ) GitW Gold to Isandl 90
1878 Vik sub sinks CL near Lunde, no other enemy attacks. Alpines axe defending
–––– Engrs, Armor takes Kerman and 71 gold: Mongols destroyed! Odense
–––– fanatics fall under withering BB shelling; Armor takes Odense and 175 gold;
–––– "desperate partisans" unit taken out; fanatics bribed in fortress below Lunde
1879 British troops land near Lindholm: Armor kills defending Alpines, our Alpines
–––– take Lindholm and 181 gold; seven Mechs disembark near Jorvik to converge
–––– on Lunde; spy sabotages fanatics in training
1880 Combined Arms figgered out (wow), Fission next; Aarhus Oil to Bren 384;
–––– Daresbury beads 60; Arty wipes out Lunde Alpines, Armor catches sub in port
–––– Lunde destroyed Vikings eliminated!
RL has interfered too much lately. Some overtime at work, etc. So it seems every time I play a turn it's like starting my round all over again. (Where is everything, and where are they going?)
I have some serious goof-off time coming though, tonight & tomorrow.
I didn't see it anywhere in the Library. I had mentioned it once some time ago, but I had no saves of the game in which I discovered it for myself. This was the first time since then that I'd had a really good chance to document it.
The non-centering effect is news to me. On the 1871 save you can verify the location of a Zulu city east of Kazan (just above the Buffalo tile) by that method.
When you get a map from another Bruce (or Shiela) you actually get mysterious updates as time goes by. If a third Bruce builds a city on land that was explored by your map-swapping mate, sometimes the game will give you the location by placing an irrigation grid on the tile (example below).
I'm not sure exactly what conditions must prevail. Does the third Bruce give your map-swapper a map? Does the map-swapper discover the cities by exploration? Whatever the case it is one more thing to watch for while the game develops.
Just like Bruce said, it is taking about 2 hours per turn, and that includes 1871 trying to figure out where things were and what's going on. God, I wish there were a way to attach a note to a unit, especially intended caravan/freight destinations. I have high hopes for Xin Yu's management program (wish I could help).
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