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  • La Fayette
    replied
    Colossus has made a very nice job, but we are now so close to the endgame that I don't think it makes any difference.
    IIRC I was offered CFC (needless tech in this game) or Flight (that might help us conquer some faraway remaining cities in the very endgame).
    I would probably have chosen CFC if we were planning to launch, but we are not, are we?

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  • Scouse Gits
    replied
    La Fayette, why did you select 'flight' of all things??

    SG[1] who put science to zero and traded for every last beaker of that nasty discovery...

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  • Scouse Gits
    replied
    ... and here it is ..

    Mad, mad Succession

    1863 = Peace with Mongols - they withdraw; Mpondo falls, 138g; [bWest Keltia[/b] founded; East Keltia founded;
    1864 = Port Facility, Divine Wind; Sewer System, Dogsbody; Barracks, Daresbury, Hladir, Uppsala,
    Zimbabwe; Harbour, Betwixt 2 Bays; SuperHighways, Teotihuacan, Avalon;
    1865 = SuperHighways, Camelot, Abingdon; Sewr System, Brenzaidograd; Barb King, 150g; Quinsay falls, 291g; Tronheim falls, Viking government escapes to Kaupang, Colossus is ours, 191g; Oil, Khanbalik-Camelot, 119g; Oil, Guard Hill, 58g; Oil, Celtic Relic, 80g; Rhymney falls, 218g; Celts are no more;
    1866 = Heavy assault upon Mpondo - repulsed; Supermarket, Doorstop; SuperHighway, Dogsbody,
    Boobooonyou; Bank, Catchyname, Beachyfish; Aqueduct, Betwixt 2 Bays; Stock Exchange, Teotihuacan; Mass Transit, Avalon; Port Facility, Zimbabwe; Spice, Git's Whale-BooBoo On You, 126g; Ibabanago destroyed; Oil, Durance Vile, 192g; Food to Camelot; Several v expensive units had to be bought around Mpondo - exchequer low!; Cloth, Divine Wind, 82g;
    1867 = Three Zulu Cruisers die against our vet Cruisers, evil Viking Cavalry decimate two Engineers; Barracks, Mpondo; Bank, Tlatelolco; SuperHighways, Brenzaidograd; Oil, Tlatelolco, 422g; Ngome falls, 283g and {b]Sir Isaac Newton's College[/b] - we now own all Wonders; Wine, Abingdon-Camelot, 170g; Ulundi taken, 157g; Aarhus is taken, 111g;
    1868 = MarketPlace, Git's Whale, Celtic Relic; Bank, Durance Vile, Doorstop, Betwixt 2 Bays; Stock Exchange, Dogsbody, Beachy Fish; Barracks, Udal; Ravning Enge falls, 83g; Oil, Booboo On You, 420g; Gems, ->Booboo On You, 100g; Wine, Nanking, 162g; Cloth, Kells, 130g; Silk, Armagh, 414g; Box Full;
    1869 = MarketPlace, Guard Hill; Barracks, Ngome; Flight kills Colossus -> Labour Union; Aqueduct, Tlatelolco; Oil, Abingdon-Brenzaidograd, 243g; Git's Port-Abington, 140g; Cork-Abington, 203g; Jarrow falls, 269g; Kazan captured, 265g; Cloth, Kabul, 166g; Oil, Cardiff-Abington, 259g; Dye, Camelot, 60g; Food to Camelot; Bapedi City Walls dropped by intrepid lady - falls to subsequent attack, 263g; Dye, Samarkand, 173g; Oil, Tlaxcala-Booboo On You, 332g; Catchyname-Booboo On You, 84g; Salt, Aleppo, 175g; Gems, Kells, 93g; Silk, Karakorum, 566g; Silver, Carmarthen, 107g; Beads, Kells, 93g; North Port founded; Box Full;
    1870 = Aqueduct, Beachy Fish; Bank, Texcoco, Beijing; Mass Transit, Booboo On You; Labour Union -> Miniaturisation; Dye, ->Booboo On You, 80g; Food to Camelot; Swazi falls, 263g;
    Gold, Beijing, 91g; Salt, Tenochtitlan, 105g; Gold, Kells, 93g; Oil, Canton-Abington, 197g;
    1871 = Stock Market, Camelot; Harbour, Tlatelolco; Mass Transit, Abington; Westness falls, 404g; Isandhlwana captured, 186g; Dye, Kashgar, 172g; Wine, Daresbury, 45g; Copper, Guard Hill-Booboo On You, 42g; Oil, Doorstop-Booboo On You, 116g; Gems, Durance Vile, 34g; Spice, Khanbalik-Booboo On You, 80g; Gems, Samarkand, 173g; Kaupang taken, 498g; Khorasam falls, 361g; Dye, Catchyname, 43g; Silk, Shanghai, 288g; Box Full;

    OK - that's me exhausted - I pass the conch ...

    Enjoy, SG[1]
    Attached Files

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  • Six Thousand Year Old Man
    replied
    Originally posted by Scouse Gits
    I am now playing ... two turns in 4 hours

    SG[1]
    Ahhh. Now that's micromanagement. I don't feel so bad for my turns now!

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  • Scouse Gits
    replied
    I am now playing ... two turns in 4 hours

    SG[1]

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  • Julius Brenzaida
    replied
    Nice job Bruce
    Maybe we should also get a number
    Bruce (2)

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  • Scouse Gits
    replied
    Slightly confused Bruce Sgi thinks he should now be up ...
    will have to do research upon what these strange thingies 'armour' and 'howitzer' are - they seem to be a new form of Crook
    will play tomorrow...

    SG[1]

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  • La Fayette
    replied
    So true... (OT,OT)
    I confess I tried Yorkshire pudding once in my life and it took me about a week to recover

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  • Straybow
    replied
    Thou shalt take the Holy Howitzer of Antioch… and blow thine enemy to bits, in His mercy.

    Technically speaking, our lovely ladies never poison anybody. But when she sends undercooked steak & kidney pies and Yorkshire pudding to these foreigners it has the same effect.

    Leave a comment:


  • La Fayette
    replied
    Thanks to the wise decision taken by a 'vast' majority of the Praesidium, Bruce Laf comes to power and he says: 'wise members, our people will be happy and celebrate with only 10% increase in luxury during one turn; let us do that'; he also says 'wise members, we have only nine young ladies, some of them nonvet, in our secret service; this is unbearable and cannot be allowed any longer'. He finally says 'those pesky Vikings need a lesson, but we shall wage war in accordance with the sacred rules given by our great ancestor Bruce Strayb: never more than one attempt at city walls'.

    1855: Our mighty and glorious cavalry takes Karakorum (plunder: 335g). Our mighty and glorious cavalry also takes Kabul (plunder: 159g).
    1856: Gems delivered in Carmarthen (255g)
    1859: Our mighty and glorious cavalry takes Aleppo (127g) and The Udal (143g)
    1860: Our cavalry, mightier than ever, takes Roskilde (315g) and Zimbabwe (336g).
    1861: A clever Viking destroyer coming from nowhere sends one of our transports to the bottom: 9 units lost; all flags down.
    Our glorious cavalry takes Hladir (246g) in the meantime.
    1862: Uppsala (572g) + SHANGHAI (162g): that one was tough, walled city with vet alpine inside built on a river square; we were compelled to poison it down to size one and sacrifice 4 artilleries .
    1863: After having discovered Automobile and Mass Transit, our coneheads grant us Mobile Warfare.
    Bruce Laf asks the Praesidium to find a wise successor, in order to make good use of all those forthcoming beautiful armours.
    Attached Files

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  • La Fayette
    replied
    Banana shaped ? Really? Let's have a look!

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  • Six Thousand Year Old Man
    replied
    1838, and Bruce takes over the Praesidency.

    We are on a war footing, and no mistake.

    Goals:
    1) Eliminate Chinese, find remaining Celts.
    2) Whittle the others down to size
    3) aww, just kill everyone, ok?

    I'm dubious of the value of further research - the war will probably be over before we get Mobile Warfare, let alone Robotics. But we'll leave it at 2.2.6 for now.

    1838: Start building some Artillery, to deal with those pesky walled cities Production changed in a few places - some Engineers in remote regions, more troops in the Homeland.

    Chinese sneak attack. Some Cavalry are lost.

    1840: Dye Khanbalyk>Avalon, 28g
    War with Mongols.

    1842: War continues.

    1844: Kashgar captured by sea, 270g. Peace.
    Mongol sneak attack.

    1846: Combustion>Amphibious Warfare. Barb king, 150g

    1848: Siege of Beijing. Beijing falls, 272 g.

    1850: Dye Avalon>Brenzaidograd, 107g

    1851: Moving transports...

    1852: Amphibious Warfare>Automobile. Samarkand beseiged and captured, 368 g. We take Guerrilla Warfare.

    1853: Nanking captured, 279g. Recalling that we can make 1 attempt at walls, a blue-eyed honey is captured with enough dynamite to make Wile E Coyote jealous, outside Karokorum.

    1854: Troop buildup in Mongol and Chinese lands. Only one Chinese city remains (walled and on a river!).

    Angered by the slow progress of the war, the Praesidium ousts STYOM, vowing only to reinstate him if his successors fail.

    ***********
    Not my best work Those walled cities with Riflemen/Alpines are tough sledding using only Cavalry, and no multiple attempts on walls. I tried a spy on the last Chinese city with no luck. However, we have a few Artillery in the area, and if a preworked Engineer could put a RR up to the city...

    My plan to ignore science (i.e. trade) and build only military units is taking a long time to bear fruit Perhaps we will need MW/Rob to win this one, unless it's to be a real slugfest.

    STYOM
    Attached Files

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  • Scouse Gits
    replied
    Taunt away - I like picking nits - and always micromanage in Succession Games - wish i could be so devoted in my SP games...

    SG[1]

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  • Six Thousand Year Old Man
    replied
    Ex-cellent. I have the save. Since the weekend is upon us, I shall be able to play in the next couple of days.

    Bruce

    Warning: Nitpickers will be taunted. ("Your father was a hamster, and your mother smelt of elderberrries..." or was it the other way around?)

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  • Straybow
    replied
    Pythonized play order…

    Mind if we call you "Bruce?"

    1) Bruce   "Uh... I'm not quite dead, sir!"
    2) Bruce   They ate Sir Robin's minstrels. And there was much rejoicing.
    3) Bruce   "Supreme executive power derives from a mandate from the masses, not from some farcicial aquatic ceremony!"
    4) Bruce   "…and that, my Leige, is how we know the Earth to be banana-shaped."
    5) Bruce "Zoot!" "No, I am Zoot's identical twin sister, Inge."

    Alphabetical means name your founded cities in rough (first letter) alpha order, as an organizational aid. Don't worry about TANSTAAFL coming after Tunafish; don't feel you must rename captured cities.

    No Science Wonders (GL, Cope's, Newton's) assures that we will not grossly outpace our competitors. The size of continents should be a limit to early expansion as well.

    No City Bribing (modified) applies to core AI cities. The exception: occasional loner AI city (from wandering Settlers the AI likes to send out, or Adv Tribe, etc) far from their core is fair game. Invasion actions shall be limited to one (1) attempt to sabotage walls (or another improvement) per city and unlimited production sabotage attempts.

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