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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
? are we going to become republicans under La Fayette's kingodm?
Are we going to experience some more mddness?
Or do we need to wait for the SG(2) Politburo to rule our country?
googol... this is a number!
"Silence Ming. I will let you know when I feel you are needed." - HappySunShine
"Classic Eyes...But in reality, it works the other way around." - Ming
The value of a caravan when added to a WoW is 50 Wonder shields = 200g
Moral: it is never cost effective to buy a WoW - always buy a caravan instead.Notes on the above:
natural build - 10 x 5 shields = 50 = caravan
tickling - 4 x (5 shield + 11g) + 2 x 5 shield = 50
eir - 5 shield + 11g + 3 x 25g + 2 x 5 shield = 50
ir - 5 shield + 11g + 4 x 25g = 50
hir - 50g + 4 x 25g = 50
and this might go some way to explaining why I hate Feudalism and GunPowder - they take away my Warrior and I don't ever get it back.Appendix A
Oh yes - go easy on our friends and traditional allies the Mongols - we need them healthy and scientifically advanced - to make our research cheaper ...
You can't gift tech to civs with which you are at war
King La Fayette comes to power in 800AD and he is quite satisfied with his kingdom, especially since a number of caravans are sailing towards fat Celt cities and the glorious capital city of Scouse Holme is busy building Isaac.
He decides to build 3 caravans in cities close by , in order to finish building Isaac ASAP. He also decides to send all available crusaders to the Mongol border, since the Mongols (who are our Keyciv) don't wish to make peace and taking a few cities from them would probably help them change their mind.
Short log:
820: Kabul is convinced to join our kingdom for the modest price of 228g (but the Mongols remain angry). Copper delivered in Barcelona: 16g . Our dear allies, the Celts, provide 50g. The Babs provide 25g. The Spaniards prefer to declare war .
840: Mongol legion killed close to Kabul. Our coneheads discover Physics and begin studying Sani (tation).
860: Celts say 'sorry'; Babs say 'sorry' (poor guys: their treasury is almost empty).
880: Wool delivery in Caernarfon: 166g
900: Isaac completed (research at 4 techs/turn from now on). We give Navigation to the Celts, but they remain sorry .
920: Sani(tation) discovered, coneheads begin to study STEAM ENGINE
940: Our crusaders take Aleppo (Mongols now OK for cease fire).
960: Silk to Caernarfon: 54g
980: Hides to Caernarfon: 34g, Copper to Madrid (at war
): 22g .
1000: SE discovered, RR researched. King La Fayette stumbles in the very steep staircase of his dungeon and decides to retire, wishing his successor lots of fun with the ironclads he will be able to build.
ATTENTION PLEASE: we are now researching RR (on the direct path RR=Indust=Commie), and RR is going to kill HG .
Sorry, I was in a hurry and forgot to post the savegame.
Also forgot to mention that I had started growing our glorious capital city with food caravans. I would advise to build only ironclads and food caravans during quite a few turns.
...anyway, it should be one of the Gits playing after me. No need to spend my time giving advice: both of them know exactly what a fat SSC and a huge fleet of ironclads are .
In response to the various questions above - a few statistics:
At 1000BC following the death of the glorious King LaFayette and before the reigns of the Mad Duo the magnificent Scouse Empire possesses:
21 cities, including 4 captures and StickyMouse
13 Settlers
31 Musketeers
3 Horsemen
7 Crusaders
5 Caravels
14 Caravans
Republic was never really an option - the support costs would have crippled the economy - plus I happen to know that there are several players in the list who abhor Republic.
Why are we ahead? If I had to give a single reason it would be the whales in all three of our initial cities and the continuing momentum of largely founding so as to utilise specials - now that we have the makings of a real capital city the AI will never catch us - so we might as well go for AC - as long as I can kill someone or two along the way
It's unfortunate you forgot to post the save since we could have used our Friday night getting pi$$ed"Strategic Consultation Session" to play both our turns in harmony -- but such is life
1000 Peace with Spanish - 75g tribute. Peace with Vikings - 200g tribute. Peace with Mongols. (Must have peace to gather tribute ) Dye to Kaupang 36g; Wine to ScouseHolme 70g
1020 ScouseHolme builds Colosseum; Darwin's Canal founded.
1040 ScouseHolme Size 10
1060 Barbs land near UpBabsNose - 2 killed but more in boat; Two Specials founded; Porte yerMa founded as port for the capital; Dye/Hides/Silk to ScouseHolme 46/42/19
1080 Railroad Bye bye lovely Gardens now working on The Republic; ScouseHolme size 11 Silk/Silver to ScouseHolme 19/22g. Ironclad built to finish off Barbs and to patrol the Babylonian Coast.
1100 ScouseHolme size 12 Silk to Madrid 19g; 25g tribute from Babs; Gift of 100g from Celts; Wine Shop founded
1120 Darwin's Canal builds Darwin's Voyage - Republic/Banking (This wonder should always be built in a recently founded city because the all the beakers of the next research goal will accrue during the rest of the build list of cities) Now researching Industrialisation; ScouseHolme builds Sewer System; Dye to Armargh 19g; 25g tribute from Babs; 100g gift from Celts.
1140 ScouseHolme size 13 Gift of 50g from Celts; Dye/Dye/Beads to ScouseHolme 47/32/16g
1160 Industrialisation Communism was NOT offered so Chemistry chosen as a step towards Engineers/Explosives - railway building with settlers is not fun; ScouseHolme builds Bank - now size 14 50g tribute from Mongols; Coal x 2 to ScouseHolme 18/45g
1180 ScouseHolme size 15 Beads to ScouseHolme 20g; Gold to Barcelona 26g. 25g gift from Celts
1200 ScouseHolme size 16 Coal/Hides to ScouseHolme 52/36g.
Next turn the capital will reach 17
Railroad has killed overseas trade for the moment. Even demanded Gold to Barcelona only yielded 26g. Best returns are internal trading with the behemoth capital
Unfortunately, I only saved to temp files while I was playing my go, so I can't load up the turn I took Kashgar and cheat to peer inside and see if the Phalanx was NON before I bribed the city. I did happen to save at the start of 720, which was the turn before Leo upgraded the captured units. The shipboard Phalanx was NON, so there was no rehoming of Leo-ed units.
I realize now where the NON came from: I bribed a Phalanx when it emerged from Kashgar onto the grassland tile, and then from that tile the Dip bribed the city. It must have been NON because of distances from Scouse cities.
D'oh! Wasn't thinking… nor did anyone else catch it, right there in my AAR.Regarding trade, I am unsure of whether there is any research bonus for caravans delivered to cities in the same civ. Can anyone enlighten me on that point?
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