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  • #16
    yup there a few sites out there...but so many are long gone....
    Boston Red Sox are 2004 World Series Champions!

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    • #17
      Yes... using the old food caravan trick between pairs or quads of cities can drive the cites up to the real limit. Otherwise, 46 is the limit in perfect conditions
      Keep on Civin'
      RIP rah, Tony Bogey & Baron O

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      • #18
        How does the food caravan trick work?
        No greater love has one than to lay down their life for a friend.

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        • #19
          Originally posted by sirsnuggles
          How does the food caravan trick work?
          I explained that on top of this page (second post)
          Aux bords mystérieux du monde occidental

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          • #20
            In addition... if you send multiple food caravans from a single city to another city, the number of food subtracted is never more than just the first caravan
            Keep on Civin'
            RIP rah, Tony Bogey & Baron O

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            • #21
              Is there a benefit, then, from sending multiple caravans from one city to another city?

              I ask because I never use food caravans (I like to use all three caravan slots for trade only).
              No greater love has one than to lay down their life for a friend.

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              • #22
                The answer is 'yes'.
                This is due to the fact that, when you deliver a food caravan, there are 2 consequences (similar to the 'One Time Bonus' and the 'Continuing Trade Route' for commodity caravans):
                1) 1/2 box of food in the food box of the destination city.
                2) A 'food route', 1 food/turn transfered from the Source City to the Destination City during all following turns until the route is destroyed.

                If you send 20 food caravans to a city, let us say your SSC, the 'cost' is 1 food route if all food caravans come from 1 city and 20 food routes if they come from 20 different cities.
                (make your choice )
                Aux bords mystérieux du monde occidental

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                • #23
                  What does SSC stand for?

                  I knew about 1 and 2, I just thought you guys knew some extra cheat.

                  I've read how some people build up a city with squads of caravans which is a technique that I haven't tried. I'm still pondering if I like the idea. Using food caravans is an aspect of the game that I seem to ignore, perhaps to my own detriment.
                  No greater love has one than to lay down their life for a friend.

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                  • #24
                    Originally posted by sirsnuggles
                    What does SSC stand for?
                    Super Science City: the place, ideally with trade specials and rivers, where you build Colossus, Copernic, Isaac and other science Wonders, as well as all the science improvements, so that it generates a massive amount of beakers (sometimes nearly as much as the rest of your civ)
                    Ankh-Morpork, we have an orangutan...
                    Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                    POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                    LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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                    • #25
                      Ah yes, I like that ploy. I usually do it around gold, spice, wine (esp.), and lots of ocean or rivers.

                      I also stick three high trade routes there.
                      No greater love has one than to lay down their life for a friend.

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                      • #26
                        Originally posted by sirsnuggles I ask because I never use food caravans (I like to use all three caravan slots for trade only).
                        A food caravan isn't like a normal one. You can establish a food trade route and still have three high-paying commodities traded. This stands to reason because you only get to see the top three paying trade routes on the city screen and since food doesn't pay anything then it wouldn't appear but it is still effective and you can see it on your resource screen: it'll give you the number of food units eaten per turn by the populace and then have (+1 to Rome) in brackets before calculating how much goes into the food box each turn. Even if the route cancelled one of the original big-money ones then by the time you can get around to pumping food caravans into your cities then you shouldn't really be bothered about research or money anyway.

                        Food trade routes are only necessary if you have planned your city site really badly, or if you want to take advantage of a 4-special site with no decent food-producing land. Take a caravan from a city with a large surplus and it will give your starving friends one wheat per turn and half the food box upon delivery. Once you have managed to irrigate the hills or desert or whatever and your city can grow normally then you simply have to send another caravan back to the host city to cancel it.

                        Food caravans are a great thing though, and all my wonders are built with them. You can have your three commodities on ships to distant corners of the globe while the food caravans hang around inside your wonder city waiting until you discover the tech.

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                        • #27
                          Originally posted by duke o' york
                          Food caravans are a great thing though, and all my wonders are built with them. You can have your three commodities on ships to distant corners of the globe while the food caravans hang around inside your wonder city waiting until you discover the tech.
                          Ditto!!
                          Ankh-Morpork, we have an orangutan...
                          Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                          POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                          LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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                          • #28
                            Originally posted by duke o' york
                            Once you have managed to irrigate the hills or desert or whatever and your city can grow normally then you simply have to send another caravan back to the host city to cancel it.
                            The situation isn't as simple as that. By sending any food caravan from the SSC you run a risk of losing a proper trade route and replacing it with a food route! This will weaken the arrow power of the Science City.

                            If a food freight is sent from a large city to a small one there is a half-way house result. The despatching city will neither lose a trade route in the city screen nor have its food decreased. The only result will be found in the receiving city which has half its food box filled.

                            ---------------

                            SG(2)
                            "Our words are backed by empty wine bottles! - SG(2)
                            "One of our Scouse Gits is missing." - -Jrabbit

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                            • #29
                              This stands to reason because you only get to see the top three paying trade routes on the city screen and since food doesn't pay anything then it wouldn't appear but it is still effective and you can see it on your resource screen:
                              The official Strategy Guide for Civ2 states, "Each city can operate up to three trade routes. If more than three are established, the three most profitable routes are maintained while the remainder are dropped."
                              No greater love has one than to lay down their life for a friend.

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                              • #30
                                Originally posted by SG
                                The situation isn't as simple as that. By sending any food caravan from the SSC you run a risk of losing a proper trade route and replacing it with a food route! This will weaken the arrow power of the Science City.
                                No if you turn workers to Elvises in destination city before the delivery.
                                Civ2 "Great Library Index": direct download, Apolyton attachment

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