I would like to join. Sign me up.
Announcement
Collapse
No announcement yet.
RED FRONT 1.4 Demogame?
Collapse
X
-
my take on the question of speed of play:
the 6 front commanders shouldn't have to play in any particular order:
The save is posted by the marshal, then the first front commander to see the post, replies that he will now play, plays his turn, then posts the save, and so on;
on downloading the save you must "sign it out" buy posting that you will play next so others arn't playing with the same savegame. This continues until all Front Comaders have played it once (or an agreed time limit is reached), the Armaments minister could take his turn pretty much anytime in this proccess, while the Economic minister would have to go last; rushbuying all the unit/building requests he has recived and approved of during the course of the turn from Front Cmmanders/ the Armaments minister. Then the Marshal raps it up, taking tempory command of any Front that missed the turn.
This would be a lot quicker than having a set order, as we would be forever waiting around for the next one to show up.
Good idea/Bad idea ?Grenski Timyfovich Sladkov, People's Armaments Commisar of the Union of Soviet Socialist Republics and winner of the Valient Labor Medal.
Comment
-
Greeny, your idea is good except for a few things.
The fornt commanders need to have controll over their cities under their command. Only they truly know what is needed in an immediate sense there.
However, we cannot let the commanders run willy nilly spending all the cash that might need to be alloted elsewhere. Only the economics minister knows how much is able to go where. He cannot know in totality what uis required moneywise untill the Armaments Minister adds his total needs in.
So now we have the situation of everyone having to view the file once posted, then making their needs know. Econimics minister then posts what is alloted to each front and the armaments minister. The Marshal advises him as to what front should be priority for getting resupplied etc.
Once posted, the front commanders can leap into play in whatever order they care to as you said. Armamnets can jump in here as well, as long as the commanders know its been DLed and being played.
This is the only complex part with regards to the economy. But really I do not see another way of doing it without front commanders spending too much, or someone ghaving no idea of the military situation (Arm Min) building the wriong units everywhere.
I think perhaps a time limit for after the main file is posted to get your requisitions in might be a way to keep it speedy, else you do not get any $. What other ways can we be sure people will be timely weith their requests?
-FMK.
Comment
-
From what Ive seen, the way it works in other demo-games is that, since it is the marshal who actually moves the units, each of the various commanders and commisars looks at the save, taken at the beginning of the turn, so that they can see what needs to be done, and then post move orders or whathaveyou in a related turn-orders thread here on the forums. The marshal then acts on them. He is the proxy, if you will,through which the game is played. The marshal can talk with his commanders over Icq while he is actually do the turn, so that they can discuss what is going on in real time. Afterwords, the the marshal posts the Icq log along with some screenshots or whatever, in a new thread, so that us poor drones can know whats going on.
It should be the Front Commander's responsibility to consult with the Minister of Economics and the marshal before hand, to figgure out what they are going to do, especially with regards to speed-buying.
I think we should hash togeather some sort of manifesto so that we can have all this protocol nailed down before the shooting starts. If any of you have ever played axis&allies, I cant remeber the number of times games have been derailed by debates over the specifics of the rules. It needs to be set in stone before the game starts. We can make amends when ever we like later.Last edited by EZRhino; March 15, 2003, 20:01.Sea Kings TOT
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
Comment
-
Originally posted by EZRhino
From what Ive seen, the way it works in other demo-games is that, since it is the marshal who actually moves the units, each of the various commanders and commisars looks at the save, taken at the beginning of the turn, so that they can see what needs to be done, and then post move orders or whathaveyou in a related turn-orders thread here on the forums. The marshal then acts on them. He is the proxy, if you will,through which the game is played. The marshal can talk with his commanders over Icq while he is actually do the turn, so that they can discuss what is going on in real time. Afterwords, the the marshal posts the Icq log along with some screenshots or whatever, in a new thread, so that us poor drones can know whats going on.
Comment
-
Originally posted by EZRhino
From what Ive seen, the way it works in other demo-games is that, since it is the marshal who actually moves the units, each of the various commanders and commisars looks at the save, taken at the beginning of the turn, so that they can see what needs to be done, and then post move orders or whathaveyou in a related turn-orders thread here on the forums.
It should be the Front Commander's responsibility to consult with the Minister of Economics and the marshal before hand, to figgure out what they are going to do, especially with regards to speed-buying.
I think we should hash togeather some sort of manifesto so that we can have all this protocol all down before the shooting starts.
-FMK.
Comment
-
Originally posted by H Tower
that's not how we're playing this game however. the front commanders actually move their own units
Yes, but untill the economics commisar has the requisition reports from the 6 fronts+ armaments and can make a decisions as to how much to allot to whom, no one else can go...
Edit: Plus this way we can have some cool political intrigue and partisan budget infighting.Last edited by EZRhino; March 15, 2003, 21:41.Sea Kings TOT
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
Comment
-
Economic minister would have to go last; rushbuying all the unit/building requests he has recived and approved of during the course of the turn from Front Comanders/ the Armaments minister.
FMK: my idea was instead of having the front commanders viewing the save: then reqesting funds, and then being approved or not, and then playing thier turns (which could seriously slow is down), was that while they are playing their turns they note down what they want to rush-buy and in which cities and post this to the Economic minister, who once all turns have been played and all requests made, decides which to approve or not subject to money available, front priorities etc. and then loads up the save and rushbuys the requests on his list that have a tick by them.Grenski Timyfovich Sladkov, People's Armaments Commisar of the Union of Soviet Socialist Republics and winner of the Valient Labor Medal.
Comment
-
Right on, Fromt Commmanders could certainly provide a list of thingfs they want bought and where... Just more work for the Armaments Commisar. I figured that he'd be busy enough trying to maximize his other 30+ cities under his direct control. It may save some of the tediousness. What are other people's thoughs on this?
-FMK.
Comment
-
Just to clarify: the Front commanders (and Armaments minister) could set production in their citys and the Economic minister could then rushbuy approved rushbuy requests during his turn. This should not increase the workload of the Armaments minister.Grenski Timyfovich Sladkov, People's Armaments Commisar of the Union of Soviet Socialist Republics and winner of the Valient Labor Medal.
Comment
Comment