Acting Marshal directive #3
Comrades, the trick to defeating the hun is to deprive them from accessing staging area's in which they can mount new attacks either in the next turn when the units are moved up or in the same turn spawned.
The stageing area's I talk about are Fortress's and Cities, if you look at the Belorussian front the germans are having difficulty there b/c their staging areas are outside the salient and the moscow AA's and Pe2 are blocking their bombers/stukas in some area's that don't have the range to go around in one move, thus get shot down in my turn.
Its not to late to start thinking about this and at least block off their tanks movements(roads etc) in key area's.
The other item is that cossacks should be built in one turn (we allow the disbanding of one red army unit to help the rush buy of this) to slow down the german advance. Commanders will be shot
if they allow a german advance divison (1-2 units) access to a new stageing spot b/c it was able to knock off 2-3 red army units and enter the city. A single cossack in there, either built in that city or brought up from behind with the red army units would stop this. (stuka's exception)
If we had been buidling cossacks in a lot of citys we didn't get units out of from the start, we would have about 20 cossacks for the front at minimal cost ie 81k builds one with a red army disband. Tell me you wouldn't like 20 cossacks now for just one KV1! or 10 if minimal rush buy ie 200k.
My request for this turn is to try to get one resonable unit in each city and get cities nearish to the front building cossacks if nothing else.
Comrades, the trick to defeating the hun is to deprive them from accessing staging area's in which they can mount new attacks either in the next turn when the units are moved up or in the same turn spawned.
The stageing area's I talk about are Fortress's and Cities, if you look at the Belorussian front the germans are having difficulty there b/c their staging areas are outside the salient and the moscow AA's and Pe2 are blocking their bombers/stukas in some area's that don't have the range to go around in one move, thus get shot down in my turn.
Its not to late to start thinking about this and at least block off their tanks movements(roads etc) in key area's.
The other item is that cossacks should be built in one turn (we allow the disbanding of one red army unit to help the rush buy of this) to slow down the german advance. Commanders will be shot

If we had been buidling cossacks in a lot of citys we didn't get units out of from the start, we would have about 20 cossacks for the front at minimal cost ie 81k builds one with a red army disband. Tell me you wouldn't like 20 cossacks now for just one KV1! or 10 if minimal rush buy ie 200k.
My request for this turn is to try to get one resonable unit in each city and get cities nearish to the front building cossacks if nothing else.
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