The Mongols.... the most backstabbing, worst civ to be around with.... lets try to be friends! We should be help them blow up the Vikings... JUST JOKING! All we can do is stay away from them like the plague! Thats all.
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Mongols: 1752
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Mongols: 1752
34A- Peace :love:8.82%3A- Peace for free though23.53%8A- War: kill them all :evilgrin:0.00%0A- War: don't attack.5.88%2B- Trade tech.17.65%6B- Steal tech.5.88%2B- Do nothing.2.94%1C- Trade goods26.47%9C- don't trade goods0.00%0Banana!8.82%3The poll is expired.
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321Tags: None
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The Mongols are our "Key Civ", so our tech research costs depend on how many they have compared to us. I think we should gift them most of our techs to reduce our costs. We'll make it up by advancing even faster as a result.
Meanwhile, given their agressive military attitude, we should try to stay peaceful with them as long as the game permits (a pact against us is inevitible).
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Was that ever tested? I saw an allusion to "effect of eliminated civs on the key civ" in another thread but never found the follow-up. We could always work to forestall the destruction of the Vikes by gifting them some techs too, level the killing field. Whether that would help in time is another story . . .
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We could always gift the Vikings a city on an island away from the other civs. That would make sure they survive.Civ2 Demo Game #1 City-Planner, President, Historian
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Originally posted by atawa
We cant gift city's in SP, they'll have to conquer one.
IIRC when mongols kill vikings all remaining colours move 1 step down the scale.
The purple civ then becomes the key civ for the 2 most powerfull civs.
I'll check this when I get home.
I suggest then that we gift the Vikings some good defensive tech (Gunpowder and Chivalry). It's not like they will ever be a threat to us (they are far too low on the Powergraph).
Is there a way to tell what the 2nd most powerful civ is if 1 civ gets eliminated? I'm not positive that power ratings go in line with the Powergraph chart. I mean that I don't know if the power rating is the same as Powergraph (probably is, though. The Traveller's Report tells us, but it hasn't been reported.Civ2 Demo Game #1 City-Planner, President, Historian
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I'm never normally in favour of gifting techs - I am quite happy killing spearthrowing natives with nuclear weapons whenever I have the opportunity, and don't even want them having sharper spears. However the argument for levelling the playing field in this game with a defensive tech like Gunpowder is a very good one. It will probably make the world a far more stable place (dangerous thinking, did R. Oppenheimer also think this when he was developing the A bomb I wonder?).
However it will then make it even more essential that we are in a position to keep all the Civs under control, because the problem with weapons technology in Civ as in the real world, is that it always escalates.
World domination is always the most preferable way to run a Democracy, as I am sure George W. would agree..."It's not about whether you win or lose, it's about how many people you can slaugher playing the game...." - BruceTheStupid, 2400BC.
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Originally posted by atawa
You can check PG or look at combined techs and city's.
Giving Gunpowder is an excelent idea
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