The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I've always thought the the Powergraph gives too much value to the number of units (rather than the quality of them) and the number of cities (even if poorly developed).
Its mostly the size of your pop, but with AI the population is (almost) always closely related to techs/units and number of city's.
I used to exchange or give techs, it's the way in OCC. But I'm always reluctant to give some military keytechs, as gunpower, metalurgy or mobile warfare : it feeds escalate.
I agree, but there are a lot of techs we *can* gift them that are not very valuable and especially ones that they will get from other AI civs anyway when the pacts against us begin. So we might as well take advantage of would we can gain by this Key Civ strategy.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
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