The Tale of the Years - 1640 AD
1520 - (Before ending turn) Changed Colosseums to Libraries, started Rivertown Crusader toward pick-up point, and rushed Crusader in Shade. Adjusted Workers to increase science. Tech advance rate down to 4!
1530 - India government becomes Monarchy. Heliopolis sends out a Catapault to the Pheasant square, and we kill it with Crusader. Trireme picks up Settler and Crusader near Nova Hispania. Three Triremes head toward Shade.
1540 - Egypt gets Bridge-Building, Romans get University. Romans take Girba (unknown Carthaginian city), and get Astronomy for it. We discover Explosives, and all Settlers upgrade to Engineers! Available techs are Bridge, Feudalism, University, and Medicine, no Navigation. I choose Feudalism (poll results).
1550 - Tech rate increases to 5 turns, but we have several Libraries in progress. Discover Carthaginian city "Ruscade". American Crusader moves onto Heliopolis Pheasant and we kill it. No vet status gained.
1560 - Embassy established with Americans (at Washington). From the same Trireme, we establish trade route from Umbra; gain 232 gold and at least 1 full turn science research. Triremes still approaching Shade.
1570 - 4 Barb Elephants and 2 Archers land near kIndalia! We have 4 Musketeers and a Crusader there, so maybe we will capture a Leader and get some gold. Empty Trireme picks up 2 Crusaders from Shade. Another Trireme disembarks Engineer and moves along North coast toward Heliopolis. 3rd Crusader moves out of Shade to be picked up.
1580 - kIndalia attacked by Barb Elephant, no damage. We discover Feudalism! I am able to start Navigation! City of Panama Canal is established as crossover point for Triremes. 2 loaded Triremes move into city.
1590 -3 Barb Elephants die at gates of kIndalia, again, no damage. Use Crusader to kill both Archers (on separate squares) Carthaginians kill our Trireme exploring their coast. Indians get Seafaring and overthrow government again. . Last Trireme is in place for attack and disembarks 2 Crusaders 2 squares from Heliopolis. We are getting good terrain improvements in outpost cities from new Engineers to improve food and productivity.
1600 - Heliopolis moves a Catapault to Pheasant square, how kind of them! I launch the attack! Triremes move adjacent to "Red X" square. 1st Crusader kills unknown unit in city, 2nd kills Archer, 3rd kills Trireme caught in port, and 4th takes city! We take Heliopolis, Navigation, and get 51 gold.
Leo's upgrades Trimerenes to Caravels. There is that 1 Catapault, and 2 nearby Egyptian Crusaders, though. I use Crusader North of City to kill Catapault, and 1 Crusader to kill nearest Egyptian Crusader, leaving the other Egyptian Crusader 2 turns away from city. Move Musketeer next to Heliopolis to enter next turn as defender.
1610 - India becomes a Republic. We are offered Bridge, Physics, Theology, University to research. I select Physics, since others can be stolen or taken, and to get to Railroad and Ironclad. Adjust "home" for some units to reduce shield consumption. Wounded Crusaders are fortified in city, and Musketeer enters.
1620 - Romans get Monotheism from Indians; Indians get Math from Romans. An Egyptian Caravel (!) from Thebes sinks a Caravel of ours I placed 4 squares from Thebes as guard. We discover Physics and start researching University (poll results). I tip a couple of huts for 200 gold. I attack and kill an American Crusader nearing Heliopolis.
1630 - India gets Astronomy from Rome; Rome gets Mysticism from Indians. Americans get Engineering from the GL! Babylonians start KRC. We build Magellan's (used 6 Caravans) and I buy to complete (cheap).
1640 - We Complete Magellan's! Additional Crusaders being sent to Heliopolis by Caravel.
1520 - (Before ending turn) Changed Colosseums to Libraries, started Rivertown Crusader toward pick-up point, and rushed Crusader in Shade. Adjusted Workers to increase science. Tech advance rate down to 4!
1530 - India government becomes Monarchy. Heliopolis sends out a Catapault to the Pheasant square, and we kill it with Crusader. Trireme picks up Settler and Crusader near Nova Hispania. Three Triremes head toward Shade.
1540 - Egypt gets Bridge-Building, Romans get University. Romans take Girba (unknown Carthaginian city), and get Astronomy for it. We discover Explosives, and all Settlers upgrade to Engineers! Available techs are Bridge, Feudalism, University, and Medicine, no Navigation. I choose Feudalism (poll results).
1550 - Tech rate increases to 5 turns, but we have several Libraries in progress. Discover Carthaginian city "Ruscade". American Crusader moves onto Heliopolis Pheasant and we kill it. No vet status gained.
1560 - Embassy established with Americans (at Washington). From the same Trireme, we establish trade route from Umbra; gain 232 gold and at least 1 full turn science research. Triremes still approaching Shade.
1570 - 4 Barb Elephants and 2 Archers land near kIndalia! We have 4 Musketeers and a Crusader there, so maybe we will capture a Leader and get some gold. Empty Trireme picks up 2 Crusaders from Shade. Another Trireme disembarks Engineer and moves along North coast toward Heliopolis. 3rd Crusader moves out of Shade to be picked up.
1580 - kIndalia attacked by Barb Elephant, no damage. We discover Feudalism! I am able to start Navigation! City of Panama Canal is established as crossover point for Triremes. 2 loaded Triremes move into city.
1590 -3 Barb Elephants die at gates of kIndalia, again, no damage. Use Crusader to kill both Archers (on separate squares) Carthaginians kill our Trireme exploring their coast. Indians get Seafaring and overthrow government again. . Last Trireme is in place for attack and disembarks 2 Crusaders 2 squares from Heliopolis. We are getting good terrain improvements in outpost cities from new Engineers to improve food and productivity.
1600 - Heliopolis moves a Catapault to Pheasant square, how kind of them! I launch the attack! Triremes move adjacent to "Red X" square. 1st Crusader kills unknown unit in city, 2nd kills Archer, 3rd kills Trireme caught in port, and 4th takes city! We take Heliopolis, Navigation, and get 51 gold.
Leo's upgrades Trimerenes to Caravels. There is that 1 Catapault, and 2 nearby Egyptian Crusaders, though. I use Crusader North of City to kill Catapault, and 1 Crusader to kill nearest Egyptian Crusader, leaving the other Egyptian Crusader 2 turns away from city. Move Musketeer next to Heliopolis to enter next turn as defender.
1610 - India becomes a Republic. We are offered Bridge, Physics, Theology, University to research. I select Physics, since others can be stolen or taken, and to get to Railroad and Ironclad. Adjust "home" for some units to reduce shield consumption. Wounded Crusaders are fortified in city, and Musketeer enters.
1620 - Romans get Monotheism from Indians; Indians get Math from Romans. An Egyptian Caravel (!) from Thebes sinks a Caravel of ours I placed 4 squares from Thebes as guard. We discover Physics and start researching University (poll results). I tip a couple of huts for 200 gold. I attack and kill an American Crusader nearing Heliopolis.
1630 - India gets Astronomy from Rome; Rome gets Mysticism from Indians. Americans get Engineering from the GL! Babylonians start KRC. We build Magellan's (used 6 Caravans) and I buy to complete (cheap).
1640 - We Complete Magellan's! Additional Crusaders being sent to Heliopolis by Caravel.
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