I like the idea. May I offer some suggestions and adjustments?
1. Move City 2 a square SE. That will put it only one turn from City 1. We pick up a gold grass square to replace the one we build on.
2. Move City 3 a square SE. That will put it only one turn from both Caralis and Two Whales. We also get a gold river grass square.
3. City 1 is already one turn from Panama and Two Whales, no change.
4. City 4 will be on a gold river grass square and will have two more available plus a Special and a Hidden Special (Is red square 1 a Hidden? I think so, but there is something about those that baffles me at times. Sometimes I mine those and nothing appears).
5. The Road out of City 3 puts us on river travel.
6. Road changes (I can't alter Paint very well). Road out of Cartenna should cross the gold square south. Road out of City 3 should cross the Wine.
Do these adjustments sound good?
1. Move City 2 a square SE. That will put it only one turn from City 1. We pick up a gold grass square to replace the one we build on.
2. Move City 3 a square SE. That will put it only one turn from both Caralis and Two Whales. We also get a gold river grass square.
3. City 1 is already one turn from Panama and Two Whales, no change.
4. City 4 will be on a gold river grass square and will have two more available plus a Special and a Hidden Special (Is red square 1 a Hidden? I think so, but there is something about those that baffles me at times. Sometimes I mine those and nothing appears).
5. The Road out of City 3 puts us on river travel.
6. Road changes (I can't alter Paint very well). Road out of Cartenna should cross the gold square south. Road out of City 3 should cross the Wine.
Do these adjustments sound good?
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