I like the idea. May I offer some suggestions and adjustments?
1. Move City 2 a square SE. That will put it only one turn from City 1. We pick up a gold grass square to replace the one we build on.
2. Move City 3 a square SE. That will put it only one turn from both Caralis and Two Whales. We also get a gold river grass square.
3. City 1 is already one turn from Panama and Two Whales, no change.
4. City 4 will be on a gold river grass square and will have two more available plus a Special and a Hidden Special (Is red square 1 a Hidden? I think so, but there is something about those that baffles me at times. Sometimes I mine those and nothing appears).
5. The Road out of City 3 puts us on river travel.
6. Road changes (I can't alter Paint very well). Road out of Cartenna should cross the gold square south. Road out of City 3 should cross the Wine.
Do these adjustments sound good?
1. Move City 2 a square SE. That will put it only one turn from City 1. We pick up a gold grass square to replace the one we build on.
2. Move City 3 a square SE. That will put it only one turn from both Caralis and Two Whales. We also get a gold river grass square.
3. City 1 is already one turn from Panama and Two Whales, no change.
4. City 4 will be on a gold river grass square and will have two more available plus a Special and a Hidden Special (Is red square 1 a Hidden? I think so, but there is something about those that baffles me at times. Sometimes I mine those and nothing appears).
5. The Road out of City 3 puts us on river travel.
6. Road changes (I can't alter Paint very well). Road out of Cartenna should cross the gold square south. Road out of City 3 should cross the Wine.
Do these adjustments sound good?
to realize that I was getting no benefit by building cities on gold grass squares all these years. It's amazing the things you don't notice until someone points them out. But that is one of the greatest benefits of these democracy games.



).
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