*dances like a korean boy*
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ACPSG: Things already decided.
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Octavian shoots his speakers in a desperate attempt to shut up the music...Join a Democracy Game today!
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faction thoughts
On factions -- seems to me the first question is: do we want the Progenitors? Pros: Beating back aliens would be quite a challenge in the early game. Cons: The aliens tend to sag in the late game, and we likely would be running Planned anyway, meaning that whichever alien faction ends up on top might be a potential uber-ally.
As for human factions, I think we should pick ones that are as antithetical to the Hive as possible. The Peacekeepers, Believers, Angels, Pirates, and Drones seem good candidates. Maybe the Cult of Planet also, to represent a "corruption" of the Eastern ascestic influence? Anyway, just my thoughts.Adam T. Gieseler
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Some good ideas. I personally have never been much of a fan of the progenitors... but it doesn't make that much difference.Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
The needs of the many outweigh the needs of the few, or one.
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I'll create a party & government thread when we have a new forum. (DanQ still hasn't read my PM ) In the meanwhile, the leadership:
General Secretary: Maniac
Politburo members: Maniac, GeneralTacticus, rest to be decided when things get started.
Chairman of the Council of Ministers: GeneralTacticus
Secretary for Economic Policies: Makahlua
Secretary for Foreign Affairs: Drogue
Secretary for Science and Social Engineering: Corellion
Secretary for Factional Defense: Lemmy
First Secretary of the capital Republic: Drogue
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Ok, we have some progress. Three days after I sent it, DanQ has finally read my PM some nine hours ago. I haven't received a response though. If I don't get any the next one or two days, may I suggest we start a thread in the Community thread to plead our case?
First post updated with the alphax.txt poll results. Is there anything else Darsnan needs to know, or is the list of things decided final concerning in-game matters?
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Originally posted by Maniac
If I don't get any the next one or two days, may I suggest we start a thread in the Community thread to plead our case?
Originally posted by Maniac
Is there anything else Darsnan needs to know, or is the list of things decided final concerning in-game matters?Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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Re: ACPSG: Things already decided.
Just thought I'd give you an update as to where I am currently at for this game, and ensure you all agree with the direction I am taking this game:
Originally posted by Maniac [*]The cost of maritime units will be reduced (also of IoD and Sealurk).
Alphax.txt modifications:
1. Air power should be retarded (eg smaller movement): YES!
2. Artillery bombardment should be made more lethal over its original configuration: YES!
3. You should be able to build Sea Sensors: YES!
4. You should be able to build sea boreholes. Their prerequisite should be Nanometallurgy: YES!
5. The AI's should build Cruiser Probeships with the advent of Doc: Init: YES!
6. The “Deep Pressure Hull” ability should be made available with Doc: Init: YES!
7. The “Carrier Deck” ability should be made available with Doc: AP: YES!
I have edited the Alphax.txt file according to what I have seen posted, however once you arrive on Planet, I would recommend you send several senior Drones down to review the Datalinks, to ensure your faction understands everything I have done to the Alphax.txt file, and be able to respond appropriately to these changes.
Barring any unforseen interuptions, your game should be complete by next Saturday evening/ Sunday morning est. FYI.
D
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