The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Good news! Darsnan wants to be our CMN. IIRC we only need to decide what alphax.txt modifications and what AI factiosn to use and he can start creating the game. He expects the creation would take 7 to 10 days to make it perfect. :
On factions -- seems to me the first question is: do we want the Progenitors? Pros: Beating back aliens would be quite a challenge in the early game. Cons: The aliens tend to sag in the late game, and we likely would be running Planned anyway, meaning that whichever alien faction ends up on top might be a potential uber-ally.
As for human factions, I think we should pick ones that are as antithetical to the Hive as possible. The Peacekeepers, Believers, Angels, Pirates, and Drones seem good candidates. Maybe the Cult of Planet also, to represent a "corruption" of the Eastern ascestic influence? Anyway, just my thoughts.
Some good ideas. I personally have never been much of a fan of the progenitors... but it doesn't make that much difference.
Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
The needs of the many outweigh the needs of the few, or one.
Ok, we have some progress. Three days after I sent it, DanQ has finally read my PM some nine hours ago. I haven't received a response though. If I don't get any the next one or two days, may I suggest we start a thread in the Community thread to plead our case?
First post updated with the alphax.txt poll results. Is there anything else Darsnan needs to know, or is the list of things decided final concerning in-game matters?
Originally posted by Maniac
If I don't get any the next one or two days, may I suggest we start a thread in the Community thread to plead our case?
Good idea
Originally posted by Maniac
Is there anything else Darsnan needs to know, or is the list of things decided final concerning in-game matters?
I think that's it. Can't think of anything else.
Smile For though he was master of the world, he was not quite sure what to do next
But he would think of something "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
Just thought I'd give you an update as to where I am currently at for this game, and ensure you all agree with the direction I am taking this game:
Originally posted by Maniac [*]The cost of maritime units will be reduced (also of IoD and Sealurk).
All sea unit production, including native lifeforms, have been reduced by 25%.
Alphax.txt modifications:
1. Air power should be retarded (eg smaller movement): YES!
Choppers and Needlejets ranges have been decreased by 25%. Also, because I think Drop Pods are also "Air" related, why Drop Pods range have been decreased by 25% as well.
2. Artillery bombardment should be made more lethal over its original configuration: YES!
Artillery is more lethal, and I have increased the amount of damage that units in Bunkers, Bases, and in the Open can incur.
3. You should be able to build Sea Sensors: YES!
Done.
4. You should be able to build sea boreholes. Their prerequisite should be Nanometallurgy: YES!
The way that things are set up, why the land and sea varients of each improvement are linked, meaning that Land Boreholes and Sea Boreholes are now available with Nanometallurgy. FYI.
5. The AI's should build Cruiser Probeships with the advent of Doc: Init: YES!
Done.
6. The “Deep Pressure Hull” ability should be made available with Doc: Init: YES!
7. The “Carrier Deck” ability should be made available with Doc: AP: YES!
Done.
I have edited the Alphax.txt file according to what I have seen posted, however once you arrive on Planet, I would recommend you send several senior Drones down to review the Datalinks, to ensure your faction understands everything I have done to the Alphax.txt file, and be able to respond appropriately to these changes.
Barring any unforseen interuptions, your game should be complete by next Saturday evening/ Sunday morning est. FYI.
That sounds great Darsnan Thank you very much for this
Smile For though he was master of the world, he was not quite sure what to do next
But he would think of something "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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