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Forced Victory Coditions Game #3

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  • Forced Victory Coditions Game #3

    Forced Victory Conditions Game #3

    Modified from Googlie's original idea.


    Flameflash flameflash@mac.com
    Gaians and Cult = green conquest
    (use mainly worms and fungus)

    smhfan86 callistosdarkside@rogers.com
    morgan and pks = econ for morgan or
    supreme leader for lal

    knowhow2 lawalan@hotmail.com
    Drones and Hive = military conquest


    Map settings:

    Large Random map
    Erosion, Native Life, Clouds and oceans = average

    Game settings:

    Forced Victory conditions as mentioned above, no co-op victory between human players
    Look First: On
    Tech Stag: Off
    Spoils of War: Off
    Intense Rivalry: Off
    Directed Research (pick your own techs)
    No Unity Survey (map not visible)
    Pods are scattered
    No Random Events
    Time Warp: Off
    Iron Man: On
    Do or Die On eliminated factions do not restart.

    Rules:

    • Communications - None until in-game contact, obtain commlink, or build EG
    • SE switch "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
    • Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
    • Do not place Stockpile Energy in your build queues
    ***Changed 08/16/02 Stockpile in queues is okay***
    • Crawlers Upgrade anytime - OK
    • Probe actions: Must choose vendetta option when probing other players, unless you have previously gained permission to probe by e-mail.
    • You cannot bribe the AI on council votes nor to demand withdrawal of units
    • Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
    • Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
    • Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
    • Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists.
    * You cannot trade bases with the AI. It is okay to gift a base to the AI.


    First turn and password will be sent shortly.

    SL3

    Edited 08/13/02 to fix e-mail address.
    Edited 08/16/02 to allow Stockpile in the queue.
    Last edited by shadowlord3; August 16, 2002, 23:02.

  • #2
    First turn and passwords have been sent.

    Good luck all and have a great game.

    SL3

    Comment


    • #3
      Excellent Shadow. Thanks for your effort.

      Now if only we could find someone to CMN the first two.

      Comment


      • #4
        Many thanks shadow Will set up filters tonight and be up and running with the turn shortly thereafter.
        I'm not conceited, conceit is a fault and I have no faults...

        Civ and WoW are my crack... just one... more... turn...

        Comment


        • #5
          About to play the turn, but I did have a question: can't I also use psi equipped infantry, etc once the proper techs are discovered?
          I'm not conceited, conceit is a fault and I have no faults...

          Civ and WoW are my crack... just one... more... turn...

          Comment


          • #6
            Sure, why not Flame. The Green Conquest will be the most difficult to govern.

            However, I suggest that you should still use plenty of worms and alien lifeforms, when you get them. But there's no reason why you still can't build regular military units.

            Comment


            • #7
              Another thing Googlie mentioned about green conquest, is that most of the planet most be covered with fungus. Which incidently makes your troops veru much native (or Pholus motagen???)
              It's close to midnight and something evil's is lurking in the dark.

              Comment


              • #8
                yeah, gaians and cult should use plenty of fungus.

                although, what about forests? forests tend to replace fungus, but are good for the environment.

                Comment


                • #9
                  No, fungus should be top priority in my book once proper tech is discovered to actually harvest from them well (or proper SP... which one was that?)... I was just curious about psi equipped units since they're basically the same thing as native life forms, just can equalize the playing field by giving them special abilities... and if I get xeno dome and pholus then they're equal to the actual native ones.

                  Forests probably early game, fungus later. Never really used fungal missiles all that much... I take it they're similar to the techtonic or do they spawn some native life (worms) at the same time?

                  Then of course, Green SE... :/ Just thinking and typing out loud... probably not good to share possible future strategies with the copetition oh well.
                  I'm not conceited, conceit is a fault and I have no faults...

                  Civ and WoW are my crack... just one... more... turn...

                  Comment


                  • #10
                    yes, forests early, but fungus for conquest.

                    still awaiting the turn Flame.

                    Comment


                    • #11
                      so are u gonna play that turn any time soon, Flame?

                      Comment


                      • #12
                        Sorry about that, smhfan. I'd thought I'd sent it out... family stuff this weekend so I wasn't as active as usual, but I'll certainly check when I get home on what's going on.

                        I was sure I'd sent it out... especially if you're talking about the first turn.
                        I'm not conceited, conceit is a fault and I have no faults...

                        Civ and WoW are my crack... just one... more... turn...

                        Comment


                        • #13
                          Just checked... turn sent around 4 PM on Aug 9... resending now.
                          I'm not conceited, conceit is a fault and I have no faults...

                          Civ and WoW are my crack... just one... more... turn...

                          Comment


                          • #14
                            callistodarkside@rogers.com returned as undeliverable.

                            Your message

                            To: callistodarkside@rogers.com
                            Subject: FVC3
                            Sent: Mon, 12 Aug 2002 22:20:12 -0500

                            did not reach the following recipient(s):

                            callistodarkside@rogers.com on Mon, 12 Aug 2002 22:08:44 -0500
                            The recipient name is not recognized
                            I'm not conceited, conceit is a fault and I have no faults...

                            Civ and WoW are my crack... just one... more... turn...

                            Comment


                            • #15
                              that address is missing an 's' after the 't'.

                              use this one. just copy and paste it, and delete the 'mailto' as well.

                              callistosdarkside@rogers.com

                              p.s. shadow, could u correct the email in the beginning, just in case?
                              Last edited by smhfan86; August 12, 2002, 23:53.

                              Comment

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