Forced Victory Conditions Game #3
Modified from Googlie's original idea.
Flameflash flameflash@mac.com
Gaians and Cult = green conquest
(use mainly worms and fungus)
smhfan86 callistosdarkside@rogers.com
morgan and pks = econ for morgan or
supreme leader for lal
knowhow2 lawalan@hotmail.com
Drones and Hive = military conquest
Map settings:
Large Random map
Erosion, Native Life, Clouds and oceans = average
Game settings:
Forced Victory conditions as mentioned above, no co-op victory between human players
Look First: On
Tech Stag: Off
Spoils of War: Off
Intense Rivalry: Off
Directed Research (pick your own techs)
No Unity Survey (map not visible)
Pods are scattered
No Random Events
Time Warp: Off
Iron Man: On
Do or Die On eliminated factions do not restart.
Rules:
• Communications - None until in-game contact, obtain commlink, or build EG
• SE switch "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
• Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
• Do not place Stockpile Energy in your build queues
***Changed 08/16/02 Stockpile in queues is okay***
• Crawlers Upgrade anytime - OK
• Probe actions: Must choose vendetta option when probing other players, unless you have previously gained permission to probe by e-mail.
• You cannot bribe the AI on council votes nor to demand withdrawal of units
• Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
• Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
• Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
• Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists.
* You cannot trade bases with the AI. It is okay to gift a base to the AI.
First turn and password will be sent shortly.
SL3
Edited 08/13/02 to fix e-mail address.
Edited 08/16/02 to allow Stockpile in the queue.
Modified from Googlie's original idea.
Flameflash flameflash@mac.com
Gaians and Cult = green conquest
(use mainly worms and fungus)
smhfan86 callistosdarkside@rogers.com
morgan and pks = econ for morgan or
supreme leader for lal
knowhow2 lawalan@hotmail.com
Drones and Hive = military conquest
Map settings:
Large Random map
Erosion, Native Life, Clouds and oceans = average
Game settings:
Forced Victory conditions as mentioned above, no co-op victory between human players
Look First: On
Tech Stag: Off
Spoils of War: Off
Intense Rivalry: Off
Directed Research (pick your own techs)
No Unity Survey (map not visible)
Pods are scattered
No Random Events
Time Warp: Off
Iron Man: On
Do or Die On eliminated factions do not restart.
Rules:
• Communications - None until in-game contact, obtain commlink, or build EG
• SE switch "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
• Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
• Do not place Stockpile Energy in your build queues
***Changed 08/16/02 Stockpile in queues is okay***
• Crawlers Upgrade anytime - OK
• Probe actions: Must choose vendetta option when probing other players, unless you have previously gained permission to probe by e-mail.
• You cannot bribe the AI on council votes nor to demand withdrawal of units
• Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
• Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
• Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
• Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists.
* You cannot trade bases with the AI. It is okay to gift a base to the AI.
First turn and password will be sent shortly.
SL3
Edited 08/13/02 to fix e-mail address.
Edited 08/16/02 to allow Stockpile in the queue.
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