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  • #16
    wow, that's a lot of extra scouts. i was thinking more like an extra 2 pods and 2 scouts. but it's up to all of us. so we'll vote.

    what do the rest of u want?

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    • #17
      2 scouts and 2 pods are ok too.

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      • #18
        hmmm... 2 extra pods for uni means 2 extra network nodes too. And I know how good Flubber is already.

        So maybe it is best if we just start off regularly, with no extra stuff.

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        • #19
          I'll play extra stuff or not-- either way is fine

          Originally posted by smhfan86
          hmmm... 2 extra pods for uni means 2 extra network nodes too. And I know how good Flubber is already.

          So maybe it is best if we just start off regularly, with no extra stuff.

          so that sounds fine to me -- but I think you overestimate my abilities

          I'll check the thread from time to time but my email for this will be sharris4141@yahoo.com
          You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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          • #20
            [QUOTE] Originally posted by smhfan86

            • Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
            QUOTE]


            I agree with the part in brackets but find the main text of this rule to be a bit too restrictive. As it reads, if I get an unsolicited pact offer that my opponent has already " accepted", I am precluded from examining my empire before deciding. That does not seem right. I agree that you should not abuse diplomacy by taking offensive action and then accepting a friendly status but . . . if you take no offensive action, you should have the freedom to decide on a deal when YOU want.


            Edit for other points on rules

            I suggest

            No using demand withdrawal or attempting to bribe human players in the council screen-- In both cases the AI determines a major point on behalf of a human

            we clarify on the issue of upgrades-- are other upgrades allowed anytime or just crawlers
            You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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            • #21
              you're right flubber, i'll take out the first part. i prefer checking out my empire first too.

              i agree with the no demand withdrawl or accepting bribes in the council screen.

              as for upgrades any time, what's the bug on that again?
              Last edited by smhfan86; July 8, 2002, 16:43.

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              • #22
                Main reason I play Morgan is that I can crack out 2 extra pods faster than other factions because of 100 extra EC.

                Additional scouts and pods make this advantage less important. If we play with extra units or pods I prefere start with Hive.

                Now where is CMN when you need one?
                My life, my rules

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                • #23
                  very well, we'll start without extra anything.

                  yeah, we need a CMN.

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                  • #24
                    Originally posted by smhfan86 as for upgrades any time, what's the bug on that again?
                    there is no bug except that you can upgrade units and then use them in the same turn if you use the design workshop while upgrading an individual unit uses up its turn. Some people feel it is a bug while some others feel it is a feature that upgrading a whole class of unit does not use up a movement turn .

                    I have played games each way and am comfortable playing either way although disallowing DW upgrades is the more common rule in games I have played. I kinda like some of the possibilities that arise when insta-upgrade and use are possible but it can really amplify the prospects for a suprise attack as you have to defend not only what an opponent HAS but what they COULD HAVE

                    edit spelling
                    Last edited by Flubber; July 8, 2002, 19:29.
                    You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                    • #25
                      I've been watching you guys for the last few days, and know how it feels when you want to start playing but can't...

                      So... Throwing away the little sleep I'm getting lately, I'll get you up and going.

                      Is this the correct parameters ?

                      Large, Random map
                      Erosion, Native Life, Clouds - average
                      Oceans - 30-50% map, maybe a little more

                      Game settings:

                      All victory conditions are on
                      Look First: On
                      Tech Stag: Off
                      Spoils of War: Off
                      Intense Rivalry: Off
                      Directed Research (pick your own techs)
                      No Unity Survey (map not visible)
                      Pods are scattered
                      No Random Events
                      Time Warp: Off
                      Iron Man: On

                      Plus: Transcend Level and no extra nuthin'. This is also a SMAC game.

                      If so; how much extra land % is desired ?
                      This is what it means to be a Spartan. It's not the killing or the suffering that matters. It's the purity of focus, without fear of death or pain.

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                      • #26
                        Thanx KK,

                        Yup, those are the settings. More water would be nice. I was thinking you could start off with a random map at 30-50% ocean, then cut around the continents with water to create more space between players.

                        Also I believe it's no AI, so having a continent for each faction, should be okay.

                        Thanx again KK.

                        Oh, and Flubber, I think we should allow upgrades at anytime too.

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                        • #27
                          I didn't (haven't) seen anything mentioned about the AI.

                          You all seem to be experienced, so maybe beefing - up the AI would be in order here. Also, perhaps giving them (the AI); the Planetary Datalinks and / or the Empath Guild (?).
                          This is what it means to be a Spartan. It's not the killing or the suffering that matters. It's the purity of focus, without fear of death or pain.

                          Comment


                          • #28
                            I thought they said no AI as in eliminate it but I could be wrong-- Frankly I'll play any way-- its fun how the game is different depending on how you alter some of the stuff
                            You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                            • #29
                              Yeah, I said eliminate the AI earlier somewhere. Personally, I'd like all the SPs up for grabs for the human players.

                              And it'd be nice to have an all human game.

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                              • #30
                                Ok then...no AI,no bonus pods,scouts or formers.

                                As for upgrading units,am pretty much indifferent about it.

                                Thanks KK for setting this up for us.
                                My life, my rules

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