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  • New SMAC PBEM

    Anyone up for a new SMAC PBEM game?

    I'm thinking 5 players max.
    No newbies.
    Only players that won't go on vacation in the near future, and will push turns on a regular basis.
    Apoly tourney rules.
    Large or Huge Planet.
    Max # of players for co-op victory = 2.
    No blind research.
    Extra colony pods and scouts to start.

    If interested, leave your email.

    Also, CMN needed as well.

    I'll go UofP.

  • #2
    I am in if we play on transcend level.
    If so,I'll take Morgan.

    SmartFart@pulp-fiction.com
    My life, my rules

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    • #3
      yup, transcend it is.

      Comment


      • #4
        comstar@optusnet.com.au
        Peacekeepers please.
        Suggest Large Planet, or we'll never meet.

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        • #5
          very well, large planet.

          so far we have:

          smh=gaians
          smart-morgan
          comstr=pks

          one or 2 more needed.

          p.s. do u want to eliminate the ai? this way it'll be just us humans.

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          • #6
            Either way is ok with me.
            How many extra scouts and colony pods ?
            My life, my rules

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            • #7
              how many u want?

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              • #8
                Well how about none then? I could go for a few if you insist.
                My life, my rules

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                • #9
                  if u don't want any, that's cool too. i just like how it really speeds up the early game.

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                  • #10
                    I'm in and I guess I will take the uni if its available (smhfan your first post said uni for you and a later one said gaians)

                    If the uni is niot available i will take Hive
                    You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                    • #11
                      okay, i'm an absolute moron. i'll go gaians and u flubber can take uni.

                      so that's 4 players. i think that's good.

                      smh=gaians
                      smart-morgan
                      comstr=pks
                      flubber=uni

                      Anyone know of a good CMN that's not busy?

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                      • #12
                        4 players should be enough. I suggest you open a new thread 'CMN needed' and I bet we'll find one in no time.

                        As I said previously,I prefere no additional units or pods on start,but if majority wants to have them,I'll take mine as well.
                        My life, my rules

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                        • #13
                          if we all move fast, then it won't be necessary for new pods. i'll open the thread now.

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                          • #14
                            I propose these settings, but I'm open to suggestions.

                            Large, Random map
                            Erosion, Native Life, Clouds - average
                            Oceans - 30-50% map, maybe a little more

                            Game settings:

                            All victory conditions are on
                            Look First: On
                            Tech Stag: Off
                            Spoils of War: Off
                            Intense Rivalry: Off
                            Directed Research (pick your own techs)
                            No Unity Survey (map not visible)
                            Pods are scattered
                            No Random Events
                            Time Warp: Off
                            Iron Man: On (doesn't matter in PBEM)

                            Rules:

                            • Communications - None until in-game contact, obtain commlink, or build EG
                            • SE switch "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
                            • Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
                            • Do not place Stockpile Energy in your build queues
                            • Crawlers Upgrade anytime - OK
                            • Probe actions: Must choose vendetta option when probing other players, unless you have previously gained permission to probe by e-mail.
                            • You cannot bribe the AI on council votes nor to demand withdrawal of units
                            • Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
                            • Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
                            • No accepting pending treaties/pacts *after* declaring vendetta in the same turn
                            • Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists.
                            * You cannot trade bases with the AI. It is okay to gift a base to the AI.
                            Last edited by smhfan86; July 8, 2002, 16:39.

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                            • #15
                              I would like 4 scouts and an extra pod at the start?

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