The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I like monoliths, I'm 50/50 on the AA's (I like to use them to help build SP's) and it wouldn't bother me if you got rid of the techs from pods. I likewise am willing to leave the question of Miriam up to Googlie - who seems to have the specs figured out OK as far as I can tell. Thanks, Googlie .
I edited my earlier post to include the email addresses I didn't know before, so they should all be good (assuming I didn't make any mistakes or use outdated info).
Googlie, I do like the idea of you disabling techs and AAs from pods.
It would not bother me at all if you eliminated Miriam, but I trust your game judgement implicitly.
As for our factions, there is a chance that shadowlord3 and I might switch the Hive and Morgan, but I will let you know by tomorrow morning at the latest. Hopefully, that won't slow things down.
It'll be a challenge to make the Believers a decent faction as I have done with TBP's Morgan, so there may or may not be an AI as the playtest dictates
Large map, average everything, spoils on, random off, all winning conditions on, team commlinks from the start.
How about monoliths? Recently, for skill games, I've been disabling techs and AA's - make you research, trade or steal the techs, and not be a random luck factor. same with AA's. They tend to favor the Gaians and Cult with their 3-tile mindworms' movement, and the Pirates and Spartans to a lesser extent with their increased mobility.
Originally posted by Chaunk
Are we planning on leaving the lone AI in then or eliminating them?
If its anything like the AI Googlie put into "Teddy Bears Picnic", then I'd say yes, leave it in! The AI's power graph lead in that game is intimidating, to say the least: all 4 humans in that game are pancakes compared to the AI, and we have been "walking on eggs", so to speak, in our explorations of that Planet so far! FYI.
I prefer open comm link with your team mate from the start, as this then can lead to some different/ concerted strategies by pactmates ( I know I want to tell my pactmate immediately how I plan on playing the first 50 turns of the game, and what I plan on driving for techwise), as well as some real double entente's by our enigmatic CMN! Imagine trading world maps with your pactmate, realizing that physically "linking up" is a viable option. You and your pactmate start striving towards this goal, and lo and behold the Nexus/ Ruins/ Unity lies right between you! Happy Days! But wait, all of a sudden two other factions stumble into the Nexus/ Ruins/ Unity just about the same time as you do, trying to link up as well! And thats just one scenario of an absolute knockdown/ dragout fight that I was able to come up with: imagine what Googlie will have in store for us! Personally speaking (I played in a Googlie game "Renegades" over at CGN where it was two teams of two against each other, and we had communications with our pactmates right from the start) I imagine that even with the advantage of initial communication with your pactmate, that Googlie will easily be able to negate this advantage, as well as set traps for the unwary!
The other side of the coin is that by having the comm freq's right from the start, then nobody has reason to be concerned/ suspicious of other teams either sharing info in game, or talking offline. This is a game: lets have fun!
I'm OK with the faction selection so far; much as I like the Chairman, the Colonel will be a welcome change. So the ball is now in KK's court.
As to the commlink/pacting question, I'm willing to let it come out however it comes out, but I do like the notion of trading commlinks as a valuable commodity; it would be interesting to see how much they were worth to someone (that would seem to favor choice 3). Since I seem to be headed for Sparta (and my partner the Gaians), it would behoove me not to pick option 1 . The main drawback I see in the search for the commlinks is that one team could get very lucky or unlucky relative to the rest and it would greatly influence the outcome. A possible solution to that would be to have a prearranged date (say 2140) after which everyone would be deemed to have the commlinks. I'm currently playing a game where 3 players have 2 teams each and the AI player (a beefed up Yang) got the links and called an election well before then, making this somewhat of a moot point. It looks like a consensus is building for Option 1, however, so unless there is a late groundswell for the others, I guess we will end up going that way.
Speaking of beefing up, if Googli wanted to do it, it would be fine with me.
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