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Chiron Saga

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  • #31
    um, i think we're starting again, so that Nomatter can have his rover.

    also, i think we should all start off with our faction's basic tech, because that's a part of what makes each faction unique. also, it'll speed the game up that much more.

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    • #32
      The game turn stoped when I got it last Teusday at 23:40 GMT. I haven't opened it yet. Due to the game starting before we had all the settings and parameters worked out. The only person that's played, has been smhfan86.

      If you guys would read the posts... ... We're waiting for the Spartan rover to be reinstated...

      Knowhow2 said, that he won't be able to do it till he has some free time. In any case, it will require a restart.

      Therefore... the game has not started, and I don't see how the turn can be with Shai-Hulud (?).
      This is what it means to be a Spartan. It's not the killing or the suffering that matters. It's the purity of focus, without fear of death or pain.

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      • #33
        Ok, I see, we'll wait a couple of weeks then, np.
        Just in case Knowhow2 reads these posts , could you make sure I get Morgan's 100ec bonus as well as Ind. Base ?
        Every positive value has it's price in negative terms - the genius of Einstein leads to Hiroshima.
        ---Pablo Picasso.

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        • #34
          so is everyone getting their normal starting tech? if that's the case, i ask that we not start with a former, as that would diminish the gaians starting tech.

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          • #35
            so typical characteristics for everyone ?

            the university: +1 tech and ...?
            hive:....and so on

            means the positve and the negative properties

            (or do we have this already?)

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            • #36
              Okey then. I will start on it tonight and mail it out tomorrow. Anything else that needs to be changed? Last chance.....
              It's close to midnight and something evil's is lurking in the dark.

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              • #37
                cool. thanks for redoing game kh2. much appreciated.

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                • #38
                  Game redone and sent to Smhfan86.

                  Standard Rules except for do or die ON

                  Every faction starts with 4 colony pods and 2 scouts (Spartan 1 scout 1 rover) plus a transport foil.

                  All faction starts with their specialties (UoP didn't get to choose the second tech - sorry about that).

                  All victory conditions ON

                  Rules ? (your own choice)
                  It's close to midnight and something evil's is lurking in the dark.

                  Comment


                  • #39
                    How's about the rules at CGN for PBEM ?

                    smhfan86, JPJ, comstr, you guys should already be familiar with them. What do you think ?

                    As for specific rules particularly applicable to this game :

                    No communication between players at all, until you acquire thier comm. link, or have a unit next to his.
                    This is what it means to be a Spartan. It's not the killing or the suffering that matters. It's the purity of focus, without fear of death or pain.

                    Comment


                    • #40
                      Um...I'm not familer with them. Please repeat them.

                      Otherwise, I'm happy with that startup.

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                      • #41
                        01 to kk. thanks again kh2 for setting up the game.

                        oh, since it's blind research, i think that's why UoP didn't get to choose the second tech.

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                        • #42
                          http://www.civgaming.net/forums/showthread.php?s=&threadid=700

                          Restrictions - general gameplay:
                          - A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)

                          - A player is not permitted to establish contact with another faction prior to having met them in-game.

                          - If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a treaty or pact with, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta' option when they perform the action.

                          - A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.

                          - A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.

                          - A player may not accept a bribe from another player's AI during council sessions.

                          - A player may not perform multiple airdrops in a single turn with the same unit using the right-click menu.

                          - A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.

                          Contentious issues

                          - A player may not insert stockpile energy into the build queue after the production of a military unit. Due to a bug in the game, should you put stockpile energy into the queue, you will get the benefit of the extra energy on the same turn as production of your military unit.

                          - If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.

                          - A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.

                          - A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
                          I think they're the only aplicable rules, and they're all good
                          Play hangman.

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                          • #43
                            Turn 2101 to Shai...

                            ____________________________


                            Thanks for the rules post Mike.
                            This is what it means to be a Spartan. It's not the killing or the suffering that matters. It's the purity of focus, without fear of death or pain.

                            Comment


                            • #44
                              I need my password to be re-sent.
                              "I'm having a sort of hard time paying attention because my automated teller has started speaking to me, sometimes actually leaving weird messages on the screen, in green lettering, like "Cause a Terrible Scene at Sotheby's" or "Kill the President" or "Feed Me a Stray Cat", and I was freaked out by the park bench that followed me for six blocks last Monday evening and it too spoke to me."
                              - Patrick Bateman, American Psycho by Bret Easton Ellis

                              Comment


                              • #45
                                I've e-mailed knowhow2 for you, Shai.

                                Everyone else make sure you have yor password !

                                knowhow2, will be absent for a few days starting tomorow.
                                This is what it means to be a Spartan. It's not the killing or the suffering that matters. It's the purity of focus, without fear of death or pain.

                                Comment

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