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Anyone for a new SMAC/X PBEM game?

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  • #16
    Five player games are a lot of fun. Some of my most enjoyable games have been five player games. However, to keep it succesful, everyone should be willing to commit to one turn per day. Of course, real life intrusions will come up from time to time, but the one turn per day commitment level really is important to keep the game moving.

    I have one issue for you all to think about. With five players, the two AI factions will only provide an advantage for the players closest to them on the map. So, I propose one of the two following options:

    1. I can beef up the AI significantly so that they will not be pushovers for the first faction that finds them.

    -or-

    2. I can eliminate them altogether from the game.

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    • #17
      I think it'd be best if you just eliminated the AI from the game altogether. That way we got more secret projects to work with.

      As far as one turn per day, I'd like that too, but usually it doesn't happen. I can promise that I'll play the turn once I get it, like I always do.

      p.s. we need to know what faction KrysiasKrusader wants.

      oh, and we need to list our emails. mine's callistosdarkside@rogers.com

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      • #18
        oh, one more thing, could you give everyone an extra scout and colony pod to start with? I like how it sped things up in the other game you made.

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        • #19
          Ah, smhfan86, you have hit the nail on the head. In reality, one turn per day will not truly happen, but as long as each player commits that they can play a turn, should it arrive, at least once a day, then the game tends to stay at a good pace.

          And I will gladly give everyone an extra colony pod and scout to accelerate the start.

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          • #20
            Great ! Thanks for letting me in.
            Sorry for the delay in answering, my hard drive got mulched two days ago...
            Have spent all this time reconfiguring everything from scratch !

            I'll take the UNIVERSITY

            This is my first attempt at playing real opponents, and I'm worried about doing away with the AI factions...

            I will check for turns twice a day - if thats O.K. with you guys.
            This is what it means to be a Spartan. It's not the killing or the suffering that matters. It's the purity of focus, without fear of death or pain.

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            • #21
              True Qantaga, the Alam game's(5 players) 2x faster than my other game with only 4 players. go figure.

              Glad to see we'll get an early boost.

              Now there's the question of rules. I think it best if we play by the rules posted here http://apolyton.net/forums/showthrea...threadid=14379

              p.s. I think we should play by the rule of "Communications only allowed between factions that have obtained each others' commlink frequencies in-game." Rather than communicating from the start.

              what do u guys think?

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              • #22
                Fine by me...

                (What's a "CMN" ?)
                This is what it means to be a Spartan. It's not the killing or the suffering that matters. It's the purity of focus, without fear of death or pain.

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                • #23
                  that's the person that makes the game, in this case, Qantaga. Although, we can ignore the rule where he has to play a turn for someone else.

                  Oh yeah, we still need the email adresses from all the players.

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                  • #24
                    Mine is: krysiaskrusader@sympatico.ca
                    This is what it means to be a Spartan. It's not the killing or the suffering that matters. It's the purity of focus, without fear of death or pain.

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                    • #25
                      just mail me the turn when we begin- martin_t@netvision.net.il

                      EnJOY
                      "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

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                      • #26
                        Okay, we're almost ready. I will have the game out this weekend. I would have it sooner, but I have a very long and hectic workday tomorrow.

                        Just a few more things that I will need:

                        1. Anathalon's e-mail address.

                        2. If any of you want a specific password for the game, you can send it to me at Qantaga@aol.com Otherwise, I will just randomly assign you a password.

                        3. A final decision on the AI. All I have is smhfan86 wanting them eliminated and KK's concern about eliminating them. That is not much of a consensus for a pretty big issue. If I don't hear anything else about the AI, I will make the final decision as I look around the map. Truly though, in a game like this, the AI either needs to be eliminated or they need to be very strong so that they don't immediately roll over to the first faction that finds them.

                        Other than that, the game should be ready within a couple of days.

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                        • #27
                          agree with you 100%

                          if we dont have at least 5 players-leave the AI's
                          else way it will take too much time to meet poeple...
                          "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

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                          • #28
                            I haven't seen zergling_zzh post since his initial one. Do u have his email address?

                            also, when Qantaga says he'll make the AI strong, he means strong! so they'll take up the first few secret projects right away. that's why i prefer it remain all human.

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                            • #29
                              Here is zergling_zzh's E-Mail address:

                              zergling_zzh@hotmail.com

                              FYI.

                              D

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                              • #30
                                if he meens THAT STRONG
                                then irather not.

                                but...ive played with AIs like that too- bludy hard but not imposible
                                "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

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