Also, my understanding of the "no design upgrade" rule does not mean that you cannot design new units. It means that you cannot upgrade all units of a specific type at the same time through the design work shop. Instead, you have to do it unit by unit, and take that unit's turn to upgrade it. Please correct me if I'm wrong.
Announcement
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No announcement yet.
new smac....
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OK
not accelerated start
spoils of war will remain to make the game more interesting and not just a "explore race"....
game will be sent tomorrow (hopefully.... )
ill also open new thread for game...
ENJOY!!!"Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye
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the game has been sent!!!!!!!!!!!!!
the new thread:
ENJOY..."Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye
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I think t_ras meant by "accelerated start" the usual CMN acceleration (ie several colony pods, a couple of scouts, maybe a former, etc) rather than the pathetic in-game "accelerated start" option that gives you drone problems from day 1 (as well as a useless SP - I was the Hive in one and got the CDF !!)
(and what's this alleged bug re workshop upgrades?)
G.
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State settings or not?
Originally posted by Solver
Just an advise, but it's usually a bad idea to state settings before starting the game.http://AlphaCentauri.US/ in English and German
http://civ3.2be.cc/
http://1steuro.net/
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