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Planetfall: Humanity's New Challenge (turn reporting thread)

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  • SPasmofiT
    replied
    resent

    Googlie, go for it! You are the greatest! Googlie for president!

    Leave a comment:


  • wgabrie
    replied
    Hey Googlie, I'm all for it.

    Spasm can you re-send the turn? I never got it.

    Leave a comment:


  • Googlie
    replied
    Originally posted by SPasmofiT
    Another proposal: Let's get a 4'th player and start a new game in parallel with this one. We seem to be turning really fast some times (4 turns /day). This time wgabrie can play the believers ;-)
    I'd be happy to scheme up another 4-player/3-AI game for you that with a tweaked AI could give you a decent challenge

    G.

    Leave a comment:


  • SPasmofiT
    replied
    Turn to the Morgans.

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  • Darsnan
    replied
    I have eliminated all units in Assassins Redoubt, as well as taking out the Chaos Rover @ 39/39. This will mean that the Spartans will have to reinforce this new weakness to the west, as opposed to moving units to the east for attacking the Hive. I have moved my mindworms into Commander's Keep: this is a support roll for these units only. They will defend the base (i.e. attack adjacent hostiles or absorb attacking units). FYI CEO wgabrie!

    Turn to Spasm

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  • wgabrie
    replied
    Thanks for the help Darsnan.

    Turn off to Darsnan.

    Leave a comment:


  • SPasmofiT
    replied
    Turn!
    I think I'll be fine. Just keep attacking then. Let's keep up the preasure. the Spartans will soon be gone.

    Leave a comment:


  • Darsnan
    replied
    Originally posted by SPasmofiT
    Darsnan, try to move all available aircraft to my new 2 bases. We might need to sacrifice them, if the spartans attack. Help me on this one. thx
    I wish you had E-Mailed me on this: I usually don't check the posts until after I push the turn. Instead, what I have done is knock out the Spartan defenders at Commanders Keep, allowing the Morganites the opportunity to take the base. wgabrie: I have 2 mindworms at 28/38 to help support this next turn, if you have the ability and desire to take this city.
    Also, on my front I am doing a naval bombardment of Defiance Freehold: typically, it has been my experience that when an AI's aircraft is damaged (as is the case here with the aircraft in base) it will not move them until the unit is healed. I will have 2 assault infantry in place to attack Defiance Freehold in 2 Standard Turns. However, if Spasm feels it will help his front, I can have them in place to attack the city adjacent his gains in 3 Standard Turns. Let me know which.

    Turn to Spasm

    p.s. sorry about the reload: my son decided to move an unescorted mindworm and attack Defiance Freehold. For his blunder, he has been banished to the Punishment Sphere!
    Last edited by Darsnan; February 27, 2002, 19:11.

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  • SPasmofiT
    replied
    Darsnan, try to move all available aircraft to my new 2 bases. We might need to sacrifice them, if the spartans attack. Help me on this one. thx

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  • wgabrie
    replied
    Turn to Darsnan.

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  • Darsnan
    replied
    Originally posted by wgabrie
    The Morgans are in a life or death strugle just trying to hold our one base from the jets and probe teams, so no advancement on that front anytime soon.
    Well, it sounds like Spasmofit's suggestion 10 Standard Turns ago of pacting to eradicate the AI is turning out to be a very good one: if we had waited any longer, the AI would have really been rolling over us, or else completely impregnable! I am plinking off the units that pop out of bases, but otherwise I can't do too much right now, either. Good luck to you on your respective fronts!

    Turn to Spasm

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  • wgabrie
    replied
    The Morgans are in a life or death strugle just trying to hold our one base from the jets and probe teams, so no advancement on that front anytime soon. The Peacekeepers are going to help the Hive in their offence, but we won't take any Spartan bases until the Hive gets a good foot-hold into the jungles. That is *if* we make it that far.

    turn to darsnan

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  • SPasmofiT
    replied
    I didn't have much luck in the Spartan sector. I attacked some of their bases, but it seems I'm not getting anywhere. Miriam is also attacking me witha bunch of 2-2-1s and 8-4-1s.

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  • Darsnan
    replied
    Originally posted by SPasmofiT
    Another proposal: Let's get a 4'th player and start a new game in parallel with this one. We seem to be turning really fast some times (4 turns /day). This time wgabrie can play the believers ;-)
    Some names: Radman, Northswordsman (we've got a game called "AI's Revenge" over at Civgaming which is moving at about the same pace as this one), Paul, and arborman (who, thanx to wgabrie, was inadvertently involved in this game already! ).

    The Spartans have, er, had an air force: I just knocked out a Spartan needlejet. FYI.

    So as to know which avenue to assault/ defend against, where are you guys concentrating your forces against the Spartans? I am now experiencing heavy casualties thanx to a spirited counterattack by the Spartans, and I have limited support for my forces!

    Turn to Spasm

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  • wgabrie
    replied
    Originally posted by SPasmofiT
    I have another proposal! Let's ignore the transcend victory path!
    It's fine with me if we don't transcend. I don't transcend that often anyway because it's a long drawn out process.

    Another proposal: Let's get a 4'th player and start a new game in parallel with this one. We seem to be turning really fast some times (4 turns /day). This time wgabrie can play the believers ;-)
    That's a good idea. It is fun and I think someone else would enjoy a change of pace as well.

    turn to darsnan

    Leave a comment:

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