Announcement

Collapse
No announcement yet.

Democracy in Peril (3) - Turn Thread

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    2109 to Qantaga.

    Yeah, it looks good if we get to choose the right techs. I am now on Biogenetics and have requested it from Q.

    Once those crawlers are ready they can be put to good use immediately - NE of Morgan Industries there is a cluster of 3(!) rocky mineral special squares next to each other!

    Comment


    • #32
      2109 sent to Flubber.

      Tau, thanks for CentEco. I was able to choose PlanNets this time. I sent Biogen to you. I did notice all those nice Min. bonuses in your territory.

      I was able to find a nice Nut. bonus, but, unfortunately it is covered by fungus for now.

      Comment


      • #33
        2110 to Tau
        You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

        Comment


        • #34
          2110 to Qantaga. Am also on Planetary Networks now.

          Comment


          • #35
            2110 sent to Flubber.

            Comment


            • #36
              2111 to tau

              It appears that Tau will discover Planetary Net 1 turn before Qantaga (at Current rates). This would just give Tau the turn needed to gift it over . I know you will gift over the prereqs to Ind Auto as well.

              Tau will you gift everything you have to qantaga then in the hope of increasing the chance that Ind Auto will appear or would that make no difference?
              You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

              Comment


              • #37
                2111 to Qantaga.

                I do not think anyone has yet figured out how the game decides which techs you are allowed to choose at any given time, so I intend to give as few techs as possible to keep costs down. As long as Qantaga gets to choose any other tech than IndBase, it is no disaster.

                Comment


                • #38
                  2111 sent to Flubber.

                  Going back to Flubber's query (just to make sure I understand, so please correct me if I am wrong), the reason Tau just needs to send IndEco and PlanNets is that those are the only two techs that I need for the possibility that the game will offer me IndAuto.

                  In other words, I only need the two immediate prerequisite techs and not all underlying prerequisites (like IndBase in this case). Is this correct?

                  Also, if I am not offered IndAuto, are there any preferences out there for a next tech? I would be inclined to choose something along the EnvEcon (Tree Farms) beeline, but I am open to any suggestions.

                  Comment


                  • #39
                    2112 to tau

                    Qantaga-- I believe that underlying prereqs are NOT required. I have been in games where I stole or traded for higher level techs and and moved far up the tech tree before obtaining the lower tech (like applied physics).

                    As for options other than Ind Auto, I would like the restrictions lifting ones on the way to tree farms. While crawlers would be nice I would not be really in a good position to start using them for a few turns anyway
                    You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

                    Comment


                    • #40
                      2112 to Qantaga. I agree with and support everything Flubber said.

                      Comment


                      • #41
                        Well played, team!

                        I was able to select IndAuto, so we will have crawlers next turn.

                        I know Tau will want IndAuto immediately. Flubber, since you said you can't use crawlers for a few turns anyway, just let me know when you want me to send it.

                        2112 sent to Flubber.

                        Comment


                        • #42
                          2113 to Tau

                          I am undecided on the IndAuto thing. While I would not build crawlers for a few turns yet, the Wealth SE choice is always a handy one. Against this is that I am researching my first tech but it is non-crucial so it might be more important for me to get a faster infrastructure as opposed to any tech contribution I can make. I doubt my faction can be much tech help but just wait for my armies . . .

                          On balance i would say please give it to me now since cheaper rush builds- an extra energy per base and a commerce boost should compensate for the increased tech cost. I would jump into wealth immediately.

                          I am still pretty uncertain on which is better so if you folks have any comments, please let me know. As for you two is the next target gene splicing?? and on to eco-engineering??
                          You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

                          Comment


                          • #43
                            2113 to Qantaga.

                            Those would be our targets. I guess... but I would like to stop by and pick up Social Psych (Rec. Commons will be needed soon) and SotHB (worms are hard to handle in FM/Wealth). Guess I can go for those while Qantaga takes EthiCalc and GS. Or should we leapfrog in an attempt to get the free tech?

                            As foryou, Flubber, your tech cost rises dramatically after your third tech discovery/gift/etc - in fact, it is likely to more than double - so although the benefits of wealth are great, I think you should consider waiting until you have finished your research before taking IndAuto. It is by no means clear cut though - depends on how long that will take and what you could build in the meantime.

                            Comment


                            • #44
                              Ouch Double !! I did not realize the effect would be quite that dramatic. I will hold off on getting Ind Auto for now until after I have finished applied physics. My next choice will be Non linear maths (if available) -- or HEC as a 2nd choice

                              Once I start my next tech I think it would be definitely worthwhile to accept both Biogenetics and Ind Auto and get infrastructure ramped up. I won't need social psych for a long time as i will keep sending out CPs before I grow to size 3. I may wait on SOTHB as well since the fungus in Drone area is not that bad. Other than the two above, the next tech I may actually want would be Eco engineering

                              The plan for you folks sounds great. If you want SOTHB you may as well go for it now and get the free tech . . .then Social Psych, Ethical Calc and GS -- I am just loving the idea of playing the Drones without the worries of the million year wait to get the good techs.
                              You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

                              Comment


                              • #45
                                2113 sent to Flubber.

                                Well my friends, I have made a terrible blunder. I forgot to send IndAuto to Tau this turn.

                                I closed the commlink, intending to go back in and send IndAuto once I had it, but I was so thrown off by my tech choices that I completely forgot to go back to the commlink and send it. Many apologies! I will send it next turn.

                                The techs have been falling into place so well, that I was a little taken aback when, much to my surprise, my only tech options were D:Mobility, ProgPsych and Applied Physics. I didn't want any of those, but I chose AppPhysics, with the thought that Flubber could send it to me when he gets it and I can hopefully switch to a better tech. Here's hoping Tau will get a good choice when I actually send IndAuto to him next turn.

                                My labs did take a big hit with all the techs Tau had gifted me. I am 15 years out of my next discovery, but I will have a Colony Pod on the move next turn and another to follow soon after, so that should speed things up a little.

                                Comment

                                Working...
                                X