2125 to Flubber.
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Democracy in Peril (3) - Turn Thread
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Thanks for GS and Info nets
I am now researching synth FF and can see that both of you are on eco engineering so yippeee-- good weapons available in 3 IIRC and good minerals in about 5.
Oh and I have a chopper flying (independent --yes). I plan to fly it to the limits to get some idea of surrounding terrain.You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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Gentlemen, I had to reload the turn twice. I do apologize. The first time, the game loaded, but, after closing the commlinks, the map screen was completely blank. I had to Alt-Ctrl-Del out. I should have learned my lesson, but I tried to load the turn again. The second time the map did appear, but I could not activate any units. I had to Alt-Ctrl-Del out again. I finally wised up and rebooted my system. After that, the turn played fine. Many apologies.
2129 sent to Flubber.
Tau, very nice obtaining D:Flex from Aki. I will want to put some probe ships on the water, but I will wait until we have EnvEcon safely in hand. Here's hoping Flubber will be able to choose Air Power after Synth Fossil Fuels. How sweet will that be?
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Doc flex please-- yes I will take it asap for the chance at air-- wow save the need for mobility
and gang-- this rush to weapons was probably not a bad idea-- I found a consciousness base and CP about 6 square NE of the PK-- I need to go to UN Planetary trust to regenerate but I will try to explore as much as possible on ensuing turns with that chopper.
I plan to start sending out probeships ASAP-- my main goal will be infiltration info to see if tech probing is even worthwhile. I would love Yangs world map though
2130 to TauYou don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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